It seems to me designing the controls for a game like Dishonored would be incredibly difficult. On one hand you want to make the game accessible to those who are new to the genre and interested in the game. On the other hand you have the core audience who’ve been playing these types of games for a very long time, and you certainly don’t want them to feel like they’re making unnecessary concessions. How on Earth are you guys approaching this?
Oh that’s a very very smart and insightful question, and it lies at the heart of our challenge really. The game has a lot of depth and it’s very hardcore by nature, but at the same time we don’t want it to be inaccessible. So we’re constantly putting a lot of effort into making sure the mechanics [are playable] for anyone, without losing the depth this type of game needs. You know, depth and accessibility are not enemies. It is possible to make games that have depth and are accessible. What you don’t want is complexity. So there’s a lot of effort on our part to make the right tutorial and expose the right options to the player at all times.
So yes, to answer the question, it’s a very difficult challenge and we don’t believe we’re betraying the hardcore while bringing it to the masses.
Goldeneye had good stealth gameplay in the early missions; you could evade certain enemies if you wanted or you could just gun most/everyone down if you wanted... I don't recall if you actually failed any misisons if you were detected though, it was so damn long ago since I played that game.
I feel that's the best way to do stealth; optional, rather than forced upon the player. It was super irritating playing through the Village map of Return to Castle Wolfenstein, having to save every 10 steps in case some damn enemy spotted your heel sticking out from behind a corner or something and raised the alarm.
Too bad all the stealth gameplay went out the window in Goldeneye later on in the game. It's like the devs ran out of time or something and instead just made roughly half the game into a standard first-person shooter.
Preload on steam is active now, if anyone has bought it already... Actually it went live like a day ago already I think.
Incidentally, XCom preload is on now as well.
Delayed?I wonder why they delayed it for the UK.
Delayed?
It's been scheduled for the 12th in euroland for some stupid reason and people in the US have already finished the game. Stupid DRM shit. I hate it when companies can put stranglehold on when people can actually play a game they've already paid for and is sitting on their harddrives...
Yeah but I think in console world they can more efficiently use their available RAM so that 512MB might not be as great as it comparatively seems.I suppose 512MB is still give or take about twice the VRAM available on a console.