There is no DX9.1.
Oh yeah.. that that has now been called dx9.0c
There is no DX9.1.
Still the statement "they don't say 9.0c, so it has to be SM2.0" is incorrect.
What's in those screenshots is not any better than what can be done today with D3D9 effects.Does anyone have another link to those images? I attempted to access them just now and cannot. I would be very interested in seeing how more realistic water is when enhanced by D3D10 effects. Hopefully we'll be seeing more physics related reactions now for water, wind(smog, smoke, etc.), and other elements.
What's in those screenshots is not any better than what can be done today with D3D9 effects.
What's in those screenshots is not any better than what can be done today with D3D9 effects.
Oh yeah.. that that has now been called dx9.0c
I think I've made similar statements numerous times on B3D, but what you've posted is pretty much the way I see it. At least in the "early days" before developers really have a solid grounding in new hardware/technology.I think you're missing the point of the difference. Its all about what's allowed speed wise. I've never gotten the impression that DirectX 10 would bring in a ton of new effects, I was under the impression that DirectX 10 allowed use of previous effects that degraded performance to much to use.
There was never going to be a "dx9.1", sm3.0 was there all along, .0c just added the hlsl profiles for it
Yeah, only the differences in the screenshots Microsoft provided are inaccurate and would most certainly not require DX10 for decent performance.I think you're missing the point of the difference. Its all about what's allowed speed wise. I've never gotten the impression that DirectX 10 would bring in a ton of new effects, I was under the impression that DirectX 10 allowed use of previous effects that degraded performance to much to use.
Yeah, only the differences in the screenshots Microsoft provided are inaccurate and would most certainly not require DX10 for decent performance.
And definitely unavailable to 99%+ of the target audience. It's silly to even consider.Rewrite an engine to Direct3D 10 doesn’t make it visual better. Maybe a little bit faster.
And definitely unavailable to 99%+ of the target audience. It's silly to even consider.
Yeah, sure... why speculate if you can simply take a look at WinHEC presentations below?DirectX 9.0 L is simply a renamed and refurbished DirectX 10 for Windows XP. It will make DirectX 10 games to work on Windows XP.
So Fudo is spreading FUD again ?
After reading the presentation D3D9Ex aka D3D9.0L is D3D9.0c+ with some tweaks. However, why is it in Vista if D3D9.0c as is has been implemented as well ?
What's the big deal with the memory management enhancements ?
Because Aero needed D3D9Ex (I guess mainly the cross-processing of shared surfaces part?)