True, but if you try the retail version it's far better than EQ2.Even Everquest 2 has better water than that (if you set the options right), and it doesn't even use more than DX8-level shaders.
FlightSimulator X is more demanding than ALL current games out there in graphics, although it dosn't always look better.No, it really doesn't matter. Drawing reasonably-good water with reflections and bump mapping doesn't take much work at all, particularly in the context of a flight sim where there is very little to draw anyway.
Heres a shot of REAL retail fsX water taken by me:
http://img145.imageshack.us/img145/1841/20061027211119875eg9.jpg
You *registered* for that? Well, I suppose I'll let you live anyway. This time. But, y'know, don't do it again for the next, oh, 100 posts or so.
You *registered* for that? Well, I suppose I'll let you live anyway. This time. But, y'know, don't do it again for the next, oh, 100 posts or so.
Regarding the FSX water shot posted above, yes, that's the real DX9 water, however, we don't yet know how the DX10 water will look like, if any different, since the DX10 support will come shortly after Vista release as a patch according to MS(?)
DX versions don't change the rendering effects, only the devs can do that.
Microsoft is releasing an update for fsX which will convert the game to DX10. I must say again that the Direct X 10 fsX images are FAKE.
I wonder if a DS3D to OpenAL wrapper is possible. There's already a OpenAL to DS3D wrapper, for the zillions of chips that don't bother with a native OpenAL driver.
So that we can continue to support gamers that use and enjoy our products and are planning to migrate to Vista, we are studying the feasibility of a translation scheme that would provide all of the benefits of Sound Blaster audio with legacy titles. I look forward to sharing more details on that with you in the near future. Our overall objective remains, as it always has, to provide an outstanding audio experience for you, the gamers.
Game Audio Issues
This results in bugs such as loss of EAX functionality in games to complete incompatibility, depending on how the game title was authored and how well the Microsoft DirectSound emulation code works. In addition, given this model any and all bugs that are exclusive to DirectSound games could not possibly be due to Creative audio drivers or any other IHV (Independent Hardware Vendors) audio drivers.