You still haven't convinced me of anything that GNM has all these features or won't need them because of it's low level nature.
Are you claiming that 30,000 draw calls competes with 4.5 Million draw calls? Or that we'll never need more than 30,000 draw calls? Because that's the change that could happen.
An 8 Core jaguar @ 1.6Ghz vs a 4 core 3.3 Ghz processor seems fair if all those cores are going to be used.
I've posted 3DMark.
So now the Ubisoft slide is out because you don't care to admit that as evidence. Sure so now we're comparing 3DMark (4.5Million per second) vs Infamous Second Son numbers (900,000 per second).
While I'm unsure as to the application of this for games, or even performance, you see the two numbers do not line up, and to suggest 4.5M and 900K are equivalent is wrong. Therefore, it is in my strong opinion that GNM does NOT have multithreaded rendering in the same way that DX12/Vulkan does.
How much a PS4 with GNM can do in a benchmark. It is a real game.
2,3,4 millions we don't know...