Ahh but it's build on UE4, 20% across such a popular engine is not to be sniffed at.Of all the games to potentially have a 20% rendering performance increase in, Fable Legends is right at the bottom of my 'Give a shit' list.
It might be per title however. I think controlling how UAV works is based upon how you want it to work.Ahh but it's build on UE4, 20% across such a popular engine is not to be sniffed at.
Ahh but it's build on UE4, 20% across such a popular engine is not to be sniffed at.
This is a nice iterative improvement over the OpenGL 4.4/4.5 multi-draw indirect.
ashes of the singularity https://twitter.com/draginol/status/573316247166705664What about the unbelievable dx12 tech demo that was a game that was a tech demo?
Andrew: Do you know whether the modified Intel asteroids demo (with ExecuteIndirect) shown by Max in his presentation was running on Intel (Broadwell) GPU? If so, then I must thank you for very nice ExecuteIndirect performance. It was good to see some (10%+) GPU gains as well (the huge CPU gains were obviously expected).
It is the Haswell flagship GPU. Broadwell eDRAM versions have not yet been announced.Core i7-4770R
Should have been named "Improvements to CPU/GPU efficiency in DirectX 12"
ashes of the singularity https://twitter.com/draginol/status/573316247166705664