Direct3D 12 feature checker (October 2018) by DmitryKo (x64)
https://forum.beyond3d.com/posts/1840641/
Windows 10 version 1809 (build 17763.1) x64
Checking for experimental features
ADAPTER 0
"NVIDIA GeForce GTX 1080"
VEN_10DE, DEV_1B80, SUBSYS_1B8010DE, REV_A1
Dedicated video memory : 8079.0 MB (8471445504 bytes)
Total video memory : 40804.3 MB (42786373632 bytes)
Video driver version : 25.21.14.1616
Maximum feature level : D3D_FEATURE_LEVEL_12_1 (0xc100)
DoublePrecisionFloatShaderOps : 1
OutputMergerLogicOp : 1
MinPrecisionSupport : D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE (0) (0b0000'0000)
TiledResourcesTier : D3D12_TILED_RESOURCES_TIER_4 (4)
ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_3 (3)
PSSpecifiedStencilRefSupported : 0
TypedUAVLoadAdditionalFormats : 1
ROVsSupported : 1
ConservativeRasterizationTier : D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 (2)
StandardSwizzle64KBSupported : 0
CrossNodeSharingTier : D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED (0)
CrossAdapterRowMajorTextureSupported : 0
VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation : 1
ResourceHeapTier : D3D12_RESOURCE_HEAP_TIER_1 (1)
MaxGPUVirtualAddressBitsPerResource : 40
MaxGPUVirtualAddressBitsPerProcess : 40
Adapter Node 0: TileBasedRenderer: 0, UMA: 0, CacheCoherentUMA: 0, IsolatedMMU: 1, HeapSerializationTier: 0, ProtectedResourceSession.Support: 1
HighestShaderModel : D3D12_SHADER_MODEL_6_1 (0x0061)
WaveOps : 1
WaveLaneCountMin : 32
WaveLaneCountMax : 32
TotalLaneCount : 2560
ExpandedComputeResourceStates : 1
Int64ShaderOps : 1
RootSignature.HighestVersion : D3D_ROOT_SIGNATURE_VERSION_1_1 (2)
DepthBoundsTestSupported : 1
ProgrammableSamplePositionsTier : D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 (2)
ShaderCache.SupportFlags : D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO | LIBRARY (3) (0b0000'0011)
CopyQueueTimestampQueriesSupported : 1
CastingFullyTypedFormatSupported : 1
WriteBufferImmediateSupportFlags : D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT | BUNDLE | COMPUTE | COPY | VIDEO_DECODE | VIDEO_PROCESS (63) (0b0011'1111)
ViewInstancingTier : D3D12_VIEW_INSTANCING_TIER_2 (2)
BarycentricsSupported : 0
ExistingHeaps.Supported : 1
MSAA64KBAlignedTextureSupported : 1
SharedResourceCompatibilityTier : D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 (1)
Native16BitShaderOpsSupported : 0
AtomicShaderInstructions : 0
SRVOnlyTiledResourceTier3 : 1
RenderPassTier : D3D12_RENDER_PASS_TIER_0 (0)
RaytracingTier : D3D12_RAYTRACING_TIER_NOT_SUPPORTED (0)