Direct3D feature levels discussion

Discussion in 'Rendering Technology and APIs' started by DmitryKo, Feb 20, 2015.

  1. DmitryKo

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    That's what they say in the Direct3D SDK headers.

    DirectML would use metacommands (vendor-specific implementations of standard machine learning subroutines), not just HLSL compute shaders:
    https://developer.nvidia.com/using-ai-slide
    https://www.highperformancegraphics.org/wp-content/uploads/2018/Hot3D/HPG2018_DirectML.pdf


    I guess it's rather about re-aligning the feature levels to a new 12_1 baseline - though it's hard to project how the new levels would be structured, but that particular level is obviously targeted at Radeon Instinct MI and similar cards with no monitor output.
     
    #941 DmitryKo, Jan 5, 2019
    Last edited: Jan 7, 2019
  2. Alessio1989

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    I still wish they made a better public documentation :(
     
  3. iroboto

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    hmmm
    VariableShadingRateTier : D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED (0)

    Is this under 6_5 or 6_4?
    Surprised this didn't catch my eye earlier.
     
  4. DmitryKo

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    Nvidia Turing Architecture [2018], #20
    https://devblogs.nvidia.com/nvidia-turing-architecture-in-depth/
     
  5. DmitryKo

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    No idea - Direct3D12 and DXIL documentation is still outdated, no description of new features beyond SM 6_2 and SDK 1709.
     
    #945 DmitryKo, Jan 9, 2019
    Last edited: Jan 9, 2019
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