Diligent Engine 2.5.1: Variable Rate Shading, Sparse Resource, Emscripten Platform and more

The new release 2.5.1 of Diligent Engine is out and introduces the following major improvements:
- Variable rate shading gives applications control over the frequency at which pixel shading is performed, allowing them to trade quality for performance and power savings.
- Sparse (aka partially resident or tiled) resources are large virtual resources only partially baked by the physical memory. Spare resources are very useful for handling large scenes such as open environments, terrain, in mega texturing techniques, etc.
- Emscripten platform support allows applications built with Diligent Engine to run in web browsers.

Two new tutorials (Command Queues and Variable Rate Shading) demonstrate how to use the new features.

Earlier releases added a number of other major features, including Ray Tracing, Mesh Shaders, Wave Operations, Multiple Immediate Contexts for async compute, Tile Shaders, Render Passes and many more.

Check it out on GitHub.


Tutorial22_Animation_Small.gif Tutorial23_Animation_Small.gif Tutorial21_Animation_Small.gif
 
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