DF only confirmed that the double rate was not implemented. Didn't get an answer about just fp16, though I wouldn't get your hopes up on there.
I stand corrected, if it's indeed MS that said it's not there and not just their assumption because it wasn't mentioned?DF only confirmed that the double rate was not implemented. Didn't get an answer about just fp16, though I wouldn't get your hopes up on there.
As we understand the dialogue from DF, this statement is accurate; unless, DF is wrong about it, I have a feeling that they aren't since they've explicitly wrote about it in this way.I stand corrected, if it's indeed MS that said it's not there and not just their assumption because it wasn't mentioned?
RPM = vegaDF only confirmed that the double rate was not implemented. Didn't get an answer about just fp16, though I wouldn't get your hopes up on there.
pretty sure its clear cut, would need to reread article, but ms would've sent in a clarification if it wasn't the case.As we understand the dialogue from DF, this statement is accurate; unless, DF is wrong about it, I have a feeling that they aren't since they've explicitly wrote about it in this way.
MS didn't. So as you write, they should have sent a clarification if that wasn't the case.pretty sure its clear cut, would need to reread article, but ms would've sent in a clarification if it wasn't the case.
what did they clarify again?
I have a feeling they were only interested in grabbing any perf/watt improvements (all the way up to vega)The way Goosen described it did not sound like they started with Polaris as a base at all. They certainly grabbed some things that were introduced alongside Polaris on PC.
But then again, I'm quite sure Vegas power efficiency over Polaris & older come from pretty much all the GPU IP, including the NCUs, and not so much from the other stuff like UVD, VCE etcI have a feeling they were only interested in grabbing any perf/watt improvements (all the way up to vega)
yea, i don't think they said polaris was the base, think they just said they analyzed the x1 and smoothed out bottlenecks, also with bits from polaris and vega. which could literally mean anything apart from rpm.
only thing i remember specifically being mentioned was DCC.
so yea, don't hold breath for any specific bits.
x1 can't do native 4k frame bufferHi there. Could this be possible in Scorpio to achieve 60fps even with native 4K?
I think people are looking for a generic answer; some people think it works like cars or something, where the stats of the car will tell you indefinitely if it's capable of something. What most people fail to understand is that if the developers want 4K60, they can design a game to make sure it runs at exactly that.x1 can't do native 4k frame buffer
x1s can do native 4k60 frame buffer but i don't expect any studio to do so.
4pro can do native 4k60 and so can Scorpio, so it really depends what you mean.
you need to add context, otherwise simple answer is of cause it can, why wouldn't it be able to?
x1 can't do native 4k frame buffer
x1s can do native 4k60 frame buffer but i don't expect any studio to do so.
4pro can do native 4k60 and so can Scorpio, so it really depends what you mean.
you need to add context, otherwise simple answer is of cause it can, why wouldn't it be able to?