Did sony navi *spin*

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I don't know, can you cite any games AMD have created as sophisticated as God of War, Detroit, The Last of Us Part II, Dreams, Ghosts of Tsushima, etc? The purpose of the hardware is to run the software and the intersection between the two is an area where Sony's expertise is world class.

Games yes, hardware AMD probally does a much better job then Sony could ever dream off. Even their PS2 wasnt that impressive, it was uniqe and fast in some areas but even then nvidia/amd/intel where much farther ahead tech wise.
 
I don't know, can you cite any games AMD have created as sophisticated as God of War, Detroit, The Last of Us Part II, Dreams, Ghosts of Tsushima, etc? The purpose of the hardware is to run the software and the intersection between the two is an area where Sony's expertise is world class.

If it's about software creators having influence on hardware designers. Microsoft with Direct X is probably running the show considering how widely used it is...
 
If it's about software creators having influence on hardware designers. Microsoft with Direct X is probably running the show considering how widely used it is...

Developers from DICE had to introduce MANTLE with AMD because they wanted a PlayStation-style low level API on PC and MS was unresponsive to the request... Sure, lots of devs use Direct3D, but a vanishingly small number of them have the kind of insight that you are going to find in Sony's ICE group.
 
Because clearly that's comparable to standardizing an API that needs to work with different IHVs across multiple architectures and future generations on a "please respond" basis.

Yes. Sony is a shining example of a well thought out API for compatibility unhindered by hardware architecture.

You've figured it all out Brad.
 
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