I'd prefer if the thinking about char builds were regarding OTHER things than which skills I use to kill monsters with. In a game that relies upon ONE thing and one thing ONLY: killing monsters, then it's essential that does not get tedious.
And that right there is exactly why skill selection screen is setup the way it is. Also, exactly why skill slots are unlocked in order, etc.
Why think about that kind of boring stuff that gets in the way when you should only have to worry about killing?
All those things that you and I would like as more variety and more choice are absolutely unnecessary to monster killing. Hell, we're lucky they even give us multiple characters, as that too is unnecessary to monster killing.
I mean holy carpe, they even give us skills which are defiitely not needed for monster killing. It's all unnecessary variety.
Having variety in the ways which one accomplishes that is therefore essential, and limiting the usefulness of switching skills is entirely counterproductive IMO. It just doesn't make sense punishing the player for wanting to do that. In D2, I was switching skills all the time, especially as Amazon, Druid and Necromancer.
Ah, I see. Removing variety is good when it doesn't affect what you think is important. But removing variety is bad if it affects what you think is important.
Obviously, you have a different and more limited vision of what kind of variety is good.
And Blizzard has an even more restricted/different vision of what type of variety gets in the way of what they think is a streamlined monster killing experience.
Hence, we have large bounding boxes/auto-aim removing the ability to choose which monsters we want to attack when there is a large group.
Hence, we have no character customization at all beyond equipment and skill choice. No character attribute choices, no character skill level choices, etc. And what limited choices remain don't affect character builds much since they are so easily swapped.
Hence, we have no on the fly skill switching without penalties. Which would remove what little choices remained in character builds as you could then swap things willy nilly at a whim making character builds rather pointless.
While skill switching worked differently in D2 (you only had left and right click attacks, no number key attacks like in D3), I still had a much larger variety of abilities at my disposal. D2LoD brought 16 hotkeys, and I doubt too many people really were all that confused about that. Sure, most people never used that many, but at least you COULD use them, if you wanted to.
Absolutely I'd love the D2 method of skill management. I'd also love the D2 method of character advancement and character customization.
Unfortunately for you and me, neither of those are returning in D3. Those are things that are deemed to be unnecessary to the streamlined version of monster killing that Blizzard envisions for D3.
It certainly makes me a sad panda, but at the end of the day, I'm still going to play the hell out of the game even if I don't end up playing it for 10+ years like I did with D2.
Regards,
SB