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Having the click through a cumbersome interface every time we switch spells/skills (remembering to re-pick our desired rune each time as well, since previous selections aren't remembered), and then have a cooldown too before our new skill becomes active is a very strange choice in an action game. This absolutely should be possible to do on-the-fly, in the heat of battle. It's not much of an issue for me right now since I don't really have any other choices - the runed sparks and the orb is so clearly superior to all the other spells that are avalable right now, in every situation, but this will probably change later into the game.
I'd prefer if the thinking about char builds were regarding OTHER things than which skills I use to kill monsters with. In a game that relies upon ONE thing and one thing ONLY: killing monsters, then it's essential that does not get tedious.
Having variety in the ways which one accomplishes that is therefore essential, and limiting the usefulness of switching skills is entirely counterproductive IMO. It just doesn't make sense punishing the player for wanting to do that. In D2, I was switching skills all the time, especially as Amazon, Druid and Necromancer.
While skill switching worked differently in D2 (you only had left and right click attacks, no number key attacks like in D3), I still had a much larger variety of abilities at my disposal. D2LoD brought 16 hotkeys, and I doubt too many people really were all that confused about that. Sure, most people never used that many, but at least you COULD use them, if you wanted to.
Yeah, that must have been why I was doing so crap DPS; I remember I trained my blacksmith and crafted a new wand at the end of my first play session and after that I did much much more damage; never could figure out why!I really dislike how everything is bound to your weapon's dps.
One problem is that some types of weapons (such as daggers, swords, clubs, etc.) are much more common than other types (wands, knuckles, etc.), so it would be very problematic if some classes are restricted to certain weapon types.
Armors, on the other hand, seem to be shared by all classes and automatically transform to class specific shapes. Although I can see the problems if weapons go this way.
All the "common" weapon drops are useable by all classes. Only the class restricted weapons drop less frequently.
How would you have preferred it to be handled? If multi-screen users got a really wide playfield that would give them a perhaps greatly unfair advantage, while if the game just stretched to cover any extra screens the playfield would be ridiculously letterboxed and actually handicap you.The same annoyance as I posted earlier about multi-display setups where the other screen goes blank ... that's just not good.