Diablo III - It's official

Discussion in 'PC Gaming' started by N00b, Jun 28, 2008.

  1. Malo

    Malo Yak Mechanicum
    Legend Subscriber

    Joined:
    Feb 9, 2002
    Messages:
    8,931
    Likes Received:
    5,533
    Location:
    Pennsylvania
    lol, does it support massive EyeFinity resolutions?
     
  2. Reznor007

    Regular

    Joined:
    Feb 6, 2002
    Messages:
    633
    Likes Received:
    70
    Location:
    Norman, OK, USA
    In the newest patch I believe they added GPU scaling to widescreen resolutions, so you don't have to worry about anything.

    EDIT-sort of...

    "Support for blit scaling in windowed mode. The game can now be
    maximized to the largest 4:3 resolution supported (hooray widescreen users)."
     
  3. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    19,426
    Likes Received:
    10,320
    Gah, forget it, I'm not bothering with trying Diablo II after all. Blizzard's download service sucks serious ass compared to Steam. It's crawling along at less than 100 KB/s AND somehow slowing down my connection. Guess it's due to the fact they use BT for file distribution and they have D2 hosted on a slow connection. :p SC2 wasn't nearly this slow.

    I really wish they would get their heads out of their arse and allow their games to be sold/hosted at Steam.

    Regards,
    SB
     
  4. I.S.T.

    Veteran

    Joined:
    Feb 21, 2004
    Messages:
    3,174
    Likes Received:
    389
    The switch for windowed mode in Diablo 2 is -w. Hope this helps anyone who wants to window it.
     
  5. Reznor007

    Regular

    Joined:
    Feb 6, 2002
    Messages:
    633
    Likes Received:
    70
    Location:
    Norman, OK, USA
    I think the eventual goal is for battle.net to be their own version of Steam. The leaked Blizzard product schedule mentioned "3rd party battle.net" as coming down the road.
     
  6. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    19,426
    Likes Received:
    10,320
    If they continue to use BT exclusively even for older titles which won't have very many uploaders, I hope it dies a horrible death.

    Regards,
    SB
     
  7. Grall

    Grall Invisible Member
    Legend

    Joined:
    Apr 14, 2002
    Messages:
    10,801
    Likes Received:
    2,176
    Location:
    La-la land
    Must be some temporary anomaly, when I DL:d D2 and D2X the process was speedy and painless.

    Anyway, is anyone on the Euro realms sitting on a couple Manald Heal rings (or any other jewellry with mana leech on it) they might want to bestow on my poor little amazon gal? I've only gotten a truly crap 3% ring even though I've gambled like mad, and I'm like level 35 or something for chrissakes, and 3% isn't nearly enough unfortunately. I can strafe a few times, then I'm totally dry.

    The resource system and its reliance on random-drop leech items is one of the weakest points in D2 gameplay. If the game refuses to drop you any leech stuff you're screwd.
     
  8. Pressure

    Veteran

    Joined:
    Mar 30, 2004
    Messages:
    1,655
    Likes Received:
    593
    It seems the random item generator does its job, however I know how frustrating it can be.
     
  9. Grall

    Grall Invisible Member
    Legend

    Joined:
    Apr 14, 2002
    Messages:
    10,801
    Likes Received:
    2,176
    Location:
    La-la land
    Maybe you guys saw this already, but THEY'RE CRUNCHING! :shock::shock::shock:

    In my book that ought to mean mere months until release. Blizzard knows extended crunches aren't good for the staff.
     
  10. John Reynolds

    John Reynolds Ecce homo
    Veteran

    Joined:
    Feb 7, 2002
    Messages:
    4,491
    Likes Received:
    267
    Location:
    Westeros
    Wife laughed when I told her this was going to be a good geek year. She asked why and I said Diablo 3, the 5th ASoIaF book, and Game of Thrones on TV. Gonna be a banner f'n year at the Reynolds residence.
     
  11. green.pixel

    Veteran

    Joined:
    Dec 19, 2008
    Messages:
    2,546
    Likes Received:
    781
    Location:
    Europe
    There better be some mod(s) to get rid of the colourful style. ;)
     
    #331 green.pixel, May 2, 2011
    Last edited by a moderator: May 2, 2011
  12. Grall

    Grall Invisible Member
    Legend

    Joined:
    Apr 14, 2002
    Messages:
    10,801
    Likes Received:
    2,176
    Location:
    La-la land
    The footage shown from Blizzcon 2010 doesn't look inappropriately colorful. I think they toned down the pastels and rainbows somewhat after the initial negative public reaction, last year's game looks simply stunning and awesome.

    Don't forget that D2 was pretty colorful and plenty bright too in a lot of areas, and nary a word of criticism was ever said about that at the time.
     
  13. Richard

    Richard Mord's imaginary friend
    Veteran

    Joined:
    Jan 22, 2004
    Messages:
    3,508
    Likes Received:
    40
    Location:
    PT, EU
    For any other company sure, for Blizzard their crunch-mode probably lasts two years. :|

    For Infinity Ward/Treyarch crunch-mode is 3 months...
    after the game ships
     
  14. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    Just in time for next-gen consoles!
     
  15. Grall

    Grall Invisible Member
    Legend

    Joined:
    Apr 14, 2002
    Messages:
    10,801
    Likes Received:
    2,176
    Location:
    La-la land
    No, interviews with blizzard staff have stated they know crunching for too long is bad. Many/most of the senior staff are now family mothers and fathers, they have spouses and kids they need to spend time with. Crunching for months and months (let alone 2 years, ye gods) doesn't work very well under those conditions.

    They did basically a year-long crunch at the end of WoW's development (the list of major, important stuff that got finalized/implemented during that last year is simply staggering) and I'm sure Blizzard does not want to repeat that.
     
  16. mcsven

    Newcomer

    Joined:
    Apr 24, 2002
    Messages:
    67
    Likes Received:
    17
    Location:
    UK
    Guys - for someone that is not in the industry, exactly what is a crunch? I think I can guess, but interested to know for sure...
     
  17. Bouncing Zabaglione Bros.

    Legend

    Joined:
    Jun 24, 2003
    Messages:
    6,363
    Likes Received:
    83
    It's when a team gets to the end of a project, sees the last deadlines coming up and goes into "crunch mode" to get it finished. Normally this means working stupidly long hours, like 15+ hours a day, six or seven days a week for the last 1-3 months. Anything more than that, and you're just burning through your staff, but some devs and publishers don't care about that as they are intending to can all their staff after the project goes gold anyway.

    Usually it's a sign of a bad developer/publisher, and poor project management if you have to crunch for more than a few weeks.
     
  18. MfA

    MfA
    Legend

    Joined:
    Feb 6, 2002
    Messages:
    7,610
    Likes Received:
    825
    Given the release state of modern games ... they all have bad project management and crunching helps fuck all, cause they still have what would in any normal mode of development be termed release critical bugs. I can somewhat understand this for games which have long running marketing campaigns ... but why was say Magicka released in the state it was?

    PS. after a single 80 hour work week operating a coffee machine becomes a complicated operation for me for the first couple of hours in a morning ... I would clearly not be suited for this.
     
    #338 MfA, May 6, 2011
    Last edited by a moderator: May 6, 2011
  19. Rodéric

    Rodéric a.k.a. Ingenu
    Moderator Veteran

    Joined:
    Feb 6, 2002
    Messages:
    4,080
    Likes Received:
    997
    Location:
    Planet Earth.
    It's a typical management failure in the game crafting business, having fucked up schedules and asking the engineers to compensate.
     
  20. Grall

    Grall Invisible Member
    Legend

    Joined:
    Apr 14, 2002
    Messages:
    10,801
    Likes Received:
    2,176
    Location:
    La-la land
    Actiblizz conference call, game in company-wide internal testing as of the other day, open beta in Q3 (july 1st hopefully! :razz:), gunning for release in '11, but no specific date is set; "when it is ready" still prevails.

    I personally think we'll see it out for christmas this year, come hell or high water. Soon it's been twelve years for chrissakes, they've slow-cooked this turkey long enough now. ;)

    In other news, WoW loses several hundred thousand subscribers, down below 2008 levels. Personally I'm not surprised; all games peak and decline eventually and WoW's had a soon seven-year-long run. I'm wagering they've made more moolah from this game than any other game has ever made throughout the history of mankind, so they've reason to be really-really happy about that. And it's not as if the game's dying just yet. It's in a lull, there's been no major new content released for five months now (don't really count the rehashed troll dungeons as it's all been seen before, including all of the loot in them).
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...