green.pixel
Veteran
Designing Diablo III:
http://www.eurogamer.net/articles/2010-10-07-designing-diablo-iii-interview?page=1
http://www.eurogamer.net/articles/2010-10-07-designing-diablo-iii-interview?page=1
Eurogamer: Blizzard has a very vocal community of fans - are there ways in which you've already responded to their feedback?
Jay Wilson: Yeah... I know we had a lot of controversy about the art style stuff, but hidden within that was some really good specific issues that we did address.
I can't wait until the point where people are playing it and we can get more regular feedback, we can get really specific. That's the best part - when you have people playing it and you can really respond to their desires.
Eurogamer: You enjoy that?
Jay Wilson: Oh, yeah.
Eurogamer: It doesn't frustrate you ? "Now I have to make all these changes!"
Jay Wilson: No, no. It's something we believe really strongly at Blizzard: the game can always be better. So because the game can always be better, you want as much feedback as you can get. You start eating that up, because the more you can get, the more you can make the game better. That's what we're all about.
So we really try to separate our egos out from it, because it's about the game being better, and if the game's better, we look good. If we don't listen to that feedback then we're letting our own pride get in the way of the quality of the game. At Blizzard, nothing gets in the way of the quality of the game.