Diablo III - It's official

Designing Diablo III:
http://www.eurogamer.net/articles/2010-10-07-designing-diablo-iii-interview?page=1

Eurogamer: Blizzard has a very vocal community of fans - are there ways in which you've already responded to their feedback?

Jay Wilson: Yeah... I know we had a lot of controversy about the art style stuff, but hidden within that was some really good specific issues that we did address.

I can't wait until the point where people are playing it and we can get more regular feedback, we can get really specific. That's the best part - when you have people playing it and you can really respond to their desires.

Eurogamer: You enjoy that?

Jay Wilson: Oh, yeah.

Eurogamer: It doesn't frustrate you ? "Now I have to make all these changes!"

Jay Wilson: No, no. It's something we believe really strongly at Blizzard: the game can always be better. So because the game can always be better, you want as much feedback as you can get. You start eating that up, because the more you can get, the more you can make the game better. That's what we're all about.

So we really try to separate our egos out from it, because it's about the game being better, and if the game's better, we look good. If we don't listen to that feedback then we're letting our own pride get in the way of the quality of the game. At Blizzard, nothing gets in the way of the quality of the game.
 
As long as I can mount my little pony and ride the prairies with dual rainbows (TWO!!!(one)!1!) they can change whatever they want. Also, Diablo III better come out next year or... or... I'l just have to wait another year. :|
 
Also, Diablo III better come out next year or... or... I'l just have to wait another year. :|

As long as it's as relatively bug free as SC2 was, and features engaging gameplay, I won't mind if it's delayed until 2012. I may be one impatient little bitch by the time 2012 rolls around, but it'll all be forgiven if the game is good and fairly bug free.

Won't even go into what a bug ridden mess Civ V was (compared to SC2), especially with regards to multiplayer.

As as to My Little Ponies featuring Rainbow Brite, well, the latest demon hunter video's makes me a little hopefully that they haven't gone completely insane. :p Or they've listened to fan backlash and have adjusted visuals accordingly.

Regards,
SB
 
The art style never bugged me, and I have a feeling the game will be a mix of lighter and darker elements art wise.

I've thought this since this game was previewed originally. Frankly, the bitching about it on this forum(And others) has been nothing short of idiotic. A game's style isn't just tied into its art. It's everything put together. One piece can be off in a sequel as long as they nail the rest well enough. Even then, it wasn't off that much. WoW is far, far more cartoony than the early D3 footage, yet people were constantly comparing it to WoW. I didn't see the resemblance, and to this day don't.

I really don't understand the complaining. It comes across as whiny people who can't understand degrees of dark in an art style, that somewhat brightening something up(And of course fans conveniently forget Act 2, which was bright as hell) doesn't equate to turning it into Looney Tunes. A lot of the arguments I've seen posed throughout the internet seem to come from 14 year olds whose idea of mature is God of War(Scroll down and check number four) and Sin City.
 
It seems too dark to me now :(
There are only two senses games can rely on : sight, hearing.
That's really not much at all already, so if things are dark, it makes 90% of my information difficult to interpret, it's like commiting suicide to me, just use pastel colours in dungeon, but spare me the black/dark/grey please...
 
It seems too dark to me now :(
There are only two senses games can rely on : sight, hearing.
That's really not much at all already, so if things are dark, it makes 90% of my information difficult to interpret, it's like commiting suicide to me, just use pastel colours in dungeon, but spare me the black/dark/grey please...

You could always buy a mouse with force feedback or one of those fans some games used to support, you know, that Revolutionary (tm) new piece of hardware everyone is going to want (tm) that made wind blow in your face and stuff. :|

I also hope they don't go all emo on us now. Gothic is good, but the original artwork was quite nice as well.
 
Dang, had to go to the 3rd page to ressurect this thread. :)

http://www.youtube.com/watch?v=-DEfKJmFTLI

Some new player footage from Korea. Most of it is with the Hunter, but the last 20% of the video has the Wizard. Wizard has a couple really nice looking PBAEs.

That's finally looking and feeling like a Diablo game. So maybe it won't be completely dominated by Rainbow Brite and friends. :)

As well, looks like they've dropped Havok and are going with an in house Physics Engine now.

They are also leaning towards set items only being available for the end game and not while leveling up. Boooo.

And tentative release sometime Q4 2011.

Regards,
SB
 
Set items during leveling doesn't work, you're switching gear all the time. Besides, you'll never get all the pieces to drop for you anyway so it doesn't matter.

I never ever managed to finish a full set of anything in D2, I think. Despite literally thousands of hours played over the course of about five years. I got close with The Deciple, but one or two pieces always eluded me.

Hopefully Blizzard goes with Bullet physics, for automatic vendor-agnostic OpenCL GPU acceleration... :D
 
Finishing set items wasn't so hard in D2, well, assuming you did multiplayer. Even if you limited the people you played with to people you knew wouldn't cheat. Getting the runewords you wanted was far far harder. :)

Even without that however, it wasn't uncommon to get enough pieces for a partial set bonus. And just getting a set item was feeling of, "OH YEAH!" even if you didn't plan on finishing the set. You can always trade it to other people for set items you wanted.

They aren't doing Bullet or any other 3rd party physics middleware. They are doing their own internal physics engine. :)

Regards,
SB
 
Finishing set items wasn't so hard in D2, well, assuming you did multiplayer. Even if you limited the people you played with to people you knew wouldn't cheat. Getting the runewords you wanted was far far harder. :)

Even without that however, it wasn't uncommon to get enough pieces for a partial set bonus. And just getting a set item was feeling of, "OH YEAH!" even if you didn't plan on finishing the set. You can always trade it to other people for set items you wanted.

They aren't doing Bullet or any other 3rd party physics middleware. They are doing their own internal physics engine. :)

Regards,
SB

A. partial set bonuses didn't really exist until 1.10 for exceptional and elite sets... aka the ones worth a fuck past Normal.

B. You stop getting that "OH YEAH" experience after a while. Doesn't even take that long, really.
 
Even in Titan Quest, which was quite a bit more generous than D2 for dropping rare armor and weapons, I had to trade with friends to finish sets.
 
You can't be serious. TQ wasn't terrible, but it lacked originality, balancing, thought and polish to a rather large degree.
 
Best action RPG ever released. Better than Diablo 2.

:)

I don't think games like TQ and Diablo should be called RPGs, they are "stat-bases/heavy" action games. There is no plot interactivity, as that is a prerequisite for a game to be called a true RPG I think. Action RPG is just a misnomer IMO.
 
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Better class builds, better setting, more fun to play = better game.

More broken skills, more useless skills (due to broken skills), more broken skill synergies, more broken weapon mods + skills, lack of dynamic maps, less interesting item customization options, slightly laggier combat... In other words, there was an order of magnitude less polish with Titan's Quest compared to Diablo 2. Both comparing at launch and comparing after many patches.

Gameplay of Diablo 2 was far superior, IMO. But there's certainly no doubts that Titan's Quest was one of the better looking games on the market when it came out. And definitely by far the best Diablo clone up to that point.

I still play Diablo 2. I haven't touched TQ in about 3 years now, but I played the ever living snot out of it while I was playing it. :)

It's all personal taste obviously, but Diablo 2 is a classic, while TQ was an interesting (VERY interesting) flash in the pan.

Regards,
SB
 
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