As per the conf call today, not coming out this year. Might be an announcement of beta info this May or so.
As per the conf call today, not coming out this year. Might be an announcement of beta info this May or so.
How can it not? In a 2D plane the difference between mouse and controller gets even worse ...Personally I think it's great, as long as it doesn't delay the PC release, or limits gameplay in some fashion.
These don't seem high on the list of problems I would associate with Blizzard. Come on. This console-spaz is really silly.They would either have to severely restrict the type of ranged attacks available or do design and balancing for the PC and console version completely separately.
But software can interpret the input from the capacitive sensor to limit the valid touchable area to that which corresponds to the current display resolution... All that's needed is a bit of programming.1. Then entire surface of the display is the capacitive touch sensor. So that can't be adjusted.
Yes, there's a command-line switch for it. If it isn't -windowed or such, then it's listed on Blizzard's support pages for Diablo2. I looked it up myself a couple months back. It works pretty well, but the game feels very dark when played in a window with a bright(ish) desktop background. It's not very ergonomic/comfortable, but that applies more to desktop PCs I'd think and less to a pad device.Is it possible to run Diablo or Diablo II in a window? That would solve that issue.
Yes, there's a command-line switch for it. If it isn't -windowed or such, then it's listed on Blizzard's support pages for Diablo2. I looked it up myself a couple months back. It works pretty well, but the game feels very dark when played in a window with a bright(ish) desktop background. It's not very ergonomic/comfortable, but that applies more to desktop PCs I'd think and less to a pad device.
Is it possible to run Diablo or Diablo II in a window?