Ran Grifts for the first time almost ever a couple days ago just before the patch hit, scrambling to get the most out of my OP Marauder set for the DH.
I'd done the odd one now and then in a random public game, but nothing serious. I had only a handful of gems, and the one I'd upgraded the most was the gold fountain one, to try and keep up with gem combining (
which never actually worked...ugh lol!)
I noticed I could just about do a level 21 Grift with the gear I had; 200-odd paragon levels and Lyndon helping out a little, equipped with a Hellrack and the scoundrel token that unlocks all skills. It was a bit slow, rather dangerous, and anything bad catching me would wipe me out pretty much instantly. Of course, I could have taken out the topaz in the helm and put in a health stone, swapped my running speed points for stamina and swapped area damage for life leech in the paragon menu, but that didn't seem completely necessary. My aim wasn't to squeeze the most Grifts out of my character as possible, but rather to get as many gem upgrade attempts as possible. For that aim, I ran a bunch of qualifying runs where I just ignored the mobs as soon as I hit level 18, as I could run such a Grift fairly quickly and easily.
No idea which leggy gems are considered the best for DH, but I selected the bleed damage gem, the attack speed bonus gem and the primary skill damage buff gem, with the intent to maybe switch out the attack speed gem later for the staggered damage gem instead, as that gem was really nice for my season witch doctor. Also unsure what attributes exactly to enchant into a socket on my jewelry, I just picked the one I thought was the least important of what I had available on the rings (most, if not all the time that turned out to be crit, rather than health, resist all or straight damage attributes.)
With the legendary gems I've picked all leveled up fairly well (primary skill gem to 25, for health regen), attack speed to 21 IIRC and bleed to 18 or so, and some changes to skills and gear after the patch, including an ancient Natalya's hand xbow that I lucked out on that had 3300+ DPS and a socket on it, I find I can (mostly) blow up level 25 Grifts if I'm careful. I kind of need the marauder pets to tank for me though, or else elite packs would destroy me, haha.
Since sentries were nerfed, I dropped rapid fire even though I just love that ability. Sentries just plain refuse to rapid fire, I don't understand why. Instead, I picked up cluster arrow, with the triple rocket rune. My hat has physical damage buff, or else I might have gone with the 5 rocket + health regen rune instead (this one arguably is superior, but it is cold damage type, ugh...) So my loadout is multishot for AoE, cluster rockets for single target DPS, vault + rattling roll, wolf companion (plus all the rest of them as well of course...
), rocket sentries and backflip+200% damage rune for hate regen. Passive skills are triple sentries, health regen when stationary, rocket buff and hate refill from health orbs.
This works really, REALLY well for me . It's fun as hell, although rockets are ludicrously costly and don't seem to give nearly as good damage/hate ratio as multishot. They're just plain FUN though, having four clusters of rockets hit a pack of mobs simultaneously and seeing them all go flying through the air is so satisfying... Too bad though multishot is simply so fucking good. I really could just use it all the time and re-gear to give bonus damage to it, and that's a bit stupid I think. It hits the entire screen simultaneously together with the three sentries, it's a completely no-skill ability, lol.
F**k, I have to post this, because the editor window is getting incredibly laggy when composing a long post. Really quite ridiculous, blagh! (IE11, dunno if that matters.)
Anyhow: solo Grift - this I can do pretty well now. T6 with randoms even if I re-spec for survivability - not so much really lol! Most T6 players seem to have 400+ paragons, and that must make a difference because I die quite a bit and they don't.
When there's 2, 3, sometimes 4 boss packs running around on screen and throwing out AoE on the ground ALL OVER THE PLACE things get very problematic for my poor little DH, ehhmm lol...! The experience rolled in like crazy though. I gained like seven or so paragons in the two or three rifts I ran before tiring of always being way behind everyone else (and frequently also dead lol.)
T4 reguar rifts - no problem. I OWN those mobs, unless I hit some unlucky roll of a random pack like waller/frozen/arcane sentry and get trapped. Then I (probably) die. But it doesn't matter because it isn't hardcore, so I come back to life and uckfing blow the crap out of those elites in retaliation. If I had that health gem in my hat this would maybe be different, but I like the amount of drops I get from endbosses this way, and I can still complete the rift, so I'll stick with the topaz I think.
Had a couple ancient drops so far, but only the Natalya's was really any damn good. I think I switched out
one other piece of gear for an ancient. Even with loot 2.0, random loot is still so bloody random.
Still, I really like this patch. The mob distribution is much better now, although still a bit on the low side at times. Not almost completely deserted as it could so frequently be before though, not sure what's so bloody hard to make sure there's always something to kill! That said, not sure I really have much to complain about. Marauder's is weaker overall, but it was so braindead good before maybe that's for the best. It's still awesome though, which is all that really matters, heh.
TL: DR? Lol, talk to me gusy! You enjoying the patch?