"Nerve-Damage"
Regular
A very lengthy interview for those Dragon Lair fans.
Dragon's Lair Blu-ray: An Interview With Executive Producer, David Foster
Dragon's Lair Blu-ray: An Interview With Executive Producer, David Foster
The Blu-ray release has been directly transferred, and remastered, from the original film to 1080p and 5.1 surround sound. Extras on the disc, also in 1080p, include an interview with the original Dragon's Lair creators Don Bluth, Gary Goldman and Rick Dyer. Another cool feature of the Blu-Ray is the side by side comparison between the Amiga, Deluxe Pack PC, 20th Anniversary, Laserdisc, DVD and Blu-ray releases of Dragon's Lair. With the Blu-Ray release, fans of Dragon's Lair will finally get the "ultimate" release available of the title.
Who do you think this release would appeal to most?
DF: We have a pretty loyal following of Dragon's Lair fans. These are typically people who were playing Dragon's Lair when it came out in 1983. So I would say in 1983 if someone was between the age of 6 and 25, they had pretty heavy exposure to Dragon's Lair. It made such an impact at the time that it has really stuck with people through the last 20-odd years. So our demographics now is kind of 30 to 50. People that have grown up with Dragon's Lair. These are the people that can now afford to put HD TVs in their living room and actually want to share it with their kids. With the Blu-ray release we really reached the ultimate in terms of the quality of Dragon's Lair. It's a perfect fit.
What were some of the biggest challenges in bringing it to the Blu-ray format?
DF: The biggest really was Blu-ray Java. We really were pioneers in terms of getting something to work. The documentation and the availability of hardware to test on was really a nightmare, quite honestly. It took us nearly eight solid months to do something, that if we had the right documentation, could be done in probably a month. So just at every turn when there would be something that would go wrong, there would be sort of a different implementation across the few different players we had to test on. Functions would be implemented differently, so we had to find some sort of common way to handle all these different machines. The good news is the Playstation 3, which honestly we could not test on, we crossed our fingers and checked discs, the PS3 turned out to be a great implementation of BD-J. It really plays the best than on any other system. So, sigh of relief!
Yeah a big one, I imagine!
DF: Yeah, it's not cheap to run these masters. Everything is expensive with blu-ray. If something had gone wrong on the blu-ray in a big way, we would just have no way to try and even figure out what to change to try and make it work. Let alone the $3000+ you need to pay every time to make a master. So, big sigh of relief when it worked and it worked fantastically.
So how many Blu-ray players did you test on?
DF: We have 3 players. The challenge of the players is that they don't allow us to put in anything but a final production ready disc. So, these test discs that we cut, there's only really two players, plus a PC player, that we're able to actually test on. So we had to extrapolate all the little problems we had on those and try to make generalized solutions that would work for the rest of the BD-J implementations.