$500 million revenue in first 24 hours http://www.gamespot.com/articles/destiny-revenue-hits-500-million-in-24hrs/1100-6422231/
So that would be something like 8.33 million copies sold if the ASP was $60. However due to special editions, the ASP is likely >$60, so less copies.
To compare to others, COD Ghosts claimed 1 billion in a day, but it was sold in rather than sold through http://kotaku.com/no-call-of-duty-ghosts-did-not-make-1-billion-on-its-1461528957
And GTAV claimed $1 billion sold in 3 days. And apparently 800 million in one day, but that apparently was sold through. http://www.polygon.com/2013/9/18/4745284/gta-5-grand-theft-auto-first-day-sales-800m
So, hard to compare, but seems like a huge launch anyway.
If it really cost $500 million, they should be on their way to recouping that I guess. Although, if they only see half the revenue, it could still be problematic.
Edit: Ehhh, the Destiny figure is sold in as well. I had not read the link. If it's apples to apples with Ghosts number, and it may well be since both are from Activision, it could suggest only half as much.
I'd venture a guess that's on the verge of a bit disappointing, but too many questions to say for sure yet.
So that would be something like 8.33 million copies sold if the ASP was $60. However due to special editions, the ASP is likely >$60, so less copies.
To compare to others, COD Ghosts claimed 1 billion in a day, but it was sold in rather than sold through http://kotaku.com/no-call-of-duty-ghosts-did-not-make-1-billion-on-its-1461528957
So that would be something like 8.33 million copies sold if the ASP was $60. However due to special editions, the ASP is likely >$60, so less copies.
To compare to others, COD Ghosts claimed 1 billion in a day, but it was sold in rather than sold through http://kotaku.com/no-call-of-duty-ghosts-did-not-make-1-billion-on-its-1461528957
And GTAV claimed $1 billion sold in 3 days. And apparently 800 million in one day, but that apparently was sold through. http://www.polygon.com/2013/9/18/4745284/gta-5-grand-theft-auto-first-day-sales-800m
So, hard to compare, but seems like a huge launch anyway.
If it really cost $500 million, they should be on their way to recouping that I guess. Although, if they only see half the revenue, it could still be problematic.
Edit: Ehhh, the Destiny figure is sold in as well. I had not read the link. If it's apples to apples with Ghosts number, and it may well be since both are from Activision, it could suggest only half as much.
I'd venture a guess that's on the verge of a bit disappointing, but too many questions to say for sure yet.
Edit 2: I guess in my mind I kind of literally expected it to be the biggest launch of all time. So maybe I was being a bit unrealistic.
In what world is $500 million in 24 hours a bit disappointing?
Destiny is only on PS4 & Xbox One with a total install base of around 15 million.
Did the PS360 versions not get released?
the world of 'publisher spending many millions on advertising, the biggest ever? yet shipping a lot less than COD/GTA' world. Theyve got to be disappointed we now see why they didnt want early reviews the game looks to be a bit of a turkey, I feel sorry for the poor bastards who brought it day one, but hey 'a fool and their money'In what world is $500 million in 24 hours a bit disappointing?
Yes, I'm sure they're disappointed that a new IP didn't sell as many as one of the most established and highest selling game franchises of all time. Best selling new IP all of time? Who fucking cares?! We didn't sell as many as GTA or CoD! Activision am cry.the world of 'publisher spending many millions on advertising, the biggest ever? yet shipping a lot less than COD/GTA' world. Theyve got to be disappointed we now see why they didnt want early reviews the game looks to be a bit of a turkey, I feel sorry for the poor bastards who brought it day one, but hey 'a fool and their money'
iWatch and this at the same time, has thanksgiving moved forward this year?
the world of 'publisher spending many millions on advertising, the biggest ever? yet shipping a lot less than COD/GTA' world. Theyve got to be disappointed we now see why they didnt want early reviews the game looks to be a bit of a turkey, I feel sorry for the poor bastards who brought it day one, but hey 'a fool and their money'
iWatch and this at the same time, has thanksgiving moved forward this year?
So something Like Watch Dogs, you know that game that recently done this (according to ubisoft)It's a new IP!
FWIW - ubisoft is the 3rd biggest publisher in the world behind EA & activisionUbisoft announced today that Watch Dogs has sold through more copies in its first 24 hours of availability than any previous title in the company’s history.
Check their advertising budgets at the time, you may find an answer there, its not like the megahyped GTA/COD of todayGTA1 didn't sell that much on it's 1st day & neither did Call of Duty 1.
So something Like Watch Dogs, you know that game that recently done this (according to ubisoft)
FWIW - ubisoft is the 3rd biggest publisher in the world behind EA & activision
If something is hyped/advertised to buggery then it will sell well
Check their advertising budgets at the time, you may find an answer there, its not like the megahyped GTA/COD of today
My point is any game can come out of nowhere and do massive sales if its hyped up / advertised enufDestiny is doing better than Watch Dogs so what's your point?
How are you mad at a company for advertising their product? you seem to have a deep issue that has nothing to do with the actual game.
My point is any game can come out of nowhere and do massive sales if its hyped up / advertised enuf
average review score
Watch Dogs 81.26%
Destiny 73.33% and falling
i.e. it doesnt seem to be a good game, yet its taking sales away from much better games, sure life aint fair but I feel sorry for those developers busting a gut making good games as ultimately what matter is not the quality of your product but the size of your advertising budget
btw I think I criticised watchdogs as well for the same thing
Only if they knew the better game was better though. A strong marketing budget does wonders to convince people that your product is the best one and the one they should spend their money on. If after buying it, you decide it's not the best option, it's too late and you've lost your money and can't spend that money on the other game. That other game has lost the sale because it wasn't able to get its message across as being the better choice (because it was out-gunned with more expensive information control).That was a silly thing to say because no one is forced to buy the game & if someone wanted the so called better game they would buy it.
Only if they knew the better game was better though. A strong marketing budget does wonders to convince people that your product is the best one and the one they should spend their money on. If after buying it, you decide it's not the best option, it's too late and you've lost your money and can't spend that money on the other game. That other game has lost the sale because it wasn't able to get its message across as being the better choice (because it was out-gunned with more expensive information control).