that shotgun have very low damage and very high recoil. Need to fire it really really really point blank.
What platform are you on? Destiny is great fun in coop, and it can ease rough encounters.Blah. Here you're running around in endgame and I can't get past the level five mission because I get swamped by enemies and die. Fuck I hate this stupid fucking game. I can't play it without wanting to stomp both my TV and PS4 into oblivion.
Blah. Here you're running around in endgame and I can't get past the level five mission because I get swamped by enemies and die. Fuck I hate this stupid fucking game. I can't play it without wanting to stomp both my TV and PS4 into oblivion.
Blah. Here you're running around in endgame and I can't get past the level five mission because I get swamped by enemies and die. Fuck I hate this stupid fucking game. I can't play it without wanting to stomp both my TV and PS4 into oblivion.
Ah ahahahah okay, do some bounty missions. Right. "Now we can go wherever we want" that rhombic motherfucker said. I went down into a basement and fucking level 18 monsters blew me away with one shot without any warning whatsoever. What fucking idiots made this stupid fucking game, and better question, why the hell am I playing it?
Use your radar.Ah ahahahah okay, do some bounty missions. Right. "Now we can go wherever we want" that rhombic motherfucker said. I went down into a basement and fucking level 18 monsters blew me away with one shot without any warning whatsoever. What fucking idiots made this stupid fucking game, and better question, why the hell am I playing it?
Sigh, Both diagrams I bought from Xur had the wrong class. The game design feels like a huge screw you message to the people who waste their time on it.
I kind of agree. Making good gear rare makes it all the more exiting when you actually get something good and what keeps me playing Destiny. But I've heard many stories of people having terrible luck, but also hear stories of people getting extremely lucky. So I think the complaints are that rng is not balanced.
That's not what I'd expect. The stories I've heard were people beating the raid 8-9 times and never getting raid gear. Whereas another person beat it twice and got a full set (or near full set, don't remember). Then look at orangpelupa below... he got NOTHING.You would probably expect that with a "random" number generator. Outliers.
Sounds to me like vog is already on farm with many raids, so I would not be to worried about getting the needed loot. I would be more worried about what to do next.
That aspect to games is probably important for a sense of levelling. I recall Morrowind and how one died very early frequently to skeletons in random dungeons. But once you levelled, you could go back and whomp their heinies. Made you feel like you had progressed (because you had!). Games that provide you with monsters on your level that you have a chance against lose that sense of progress, because no matter how powerful you are, your enemies are ~your equals. As long as one adapts to the open-world mechanics, and they support reasonable information so you can make informed choices (this dungeon is going to have enemies I probably can't handle, so I'll skip it for now), I think it's a good design.Ah ahahahah okay, do some bounty missions. Right. "Now we can go wherever we want" that rhombic motherfucker said. I went down into a basement and fucking level 18 monsters blew me away with one shot without any warning whatsoever. What fucking idiots made this stupid fucking game, and better question, why the hell am I playing it?