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It's not unusual in MMOs to have multiple vendors carrying different ranges of gear/weapons - low/intermediate/high. Even if this is not the case, I'm sure that Bungie would wish to deliberately conceal some of the cooler weapons for alpha and beta players. They obviously don'y want much of the game to leak before release.1. All the best Armor in the Tower is Lvl 20 across the board. There is no higher Armor available for purchase.
If you cast you mind back to Sony's E3 2013 event where three Bungie folks played the game onstage, despite the the fact the players were all level 5, one of the loot drops was a level 200 weapon. Now while I don't think there'll be 200 levels, I still think there will be more than 20. There are mobs upto (and higher) than lvl 10 in just the two maps areas in the alpha and we know there are lots more areas in the final game. I don't know how Destiny's backend (server) is setup but typically for an MMO, you want to devise discreet places so you get a distribution of players both in areas, but across virtual or physical servers - basic load balancing.
2. Several of the Skills in the Skill Tree, are unlocked through usage, not by leveling up. For example, I've already unlocked "cluster" type grenades, just from playing the game with my capped level 8 character. Once you unlock one of these skills, you select which one you want to use, they don't stack on top of each other.
I don't believe all the the final skills are shown in the skill screen. Bungie have talked about skills where simply weren't present in the alpha.
Another neat thing I found is that the weapons themselves level up through usage. So if you use a certain weapon a ton, then eventually you'll unlock a 10-15% damage booster, or some other upgrade.
I mentioned this in my long post higher in the thread. This is an interesting mechanic which does not make much sense for gear at lower levels. E.g. I found a few pieces of level 6 equipment with bonus unlocks (extra ammo capacity, faster cool downs on grenade use) but it was clearly going to take many hours, 6+ at least, to unlock some of the bonuses and before I got close to unlocking it I was already level 8 with far better equipment stats than the level 6 stuff. In terms of basic defence (armour) stats, that's always going to trump things like ammo capacity. Extra ammo is no use if you're dead because your armour is 2 levels old and only 25% as effective
Now it could be they've yet to balance this or maybe the stats are largely randomised for the alpha - it was primarily a load test, after all. But the mechanic is a good one! Often in MMOs, particularly WoW, you have a set of equipment which does not get any better while you are chasing down new items. You can often have the same armour sets or weapons for quite a while. Days certainly, sometimes weeks if not months at the very high end. Bungie's approach at least gives a sense of capability progression.
I think for the alpha they just blitzed virtually every item that was above lvl 20, weapons, gear and mobs. Where is the ghost that can fly ahead and scout out areas that we've seen? There's simply no reference to it in the apha (unless I missed it!