I tried the Weekly/30 the first time with my Hunter/31 and a A.1F19X-RYL/267 which is probably what the Badger is based on. The Scout was only useful for mobs(Firefly) on the distance. It was already late so I wasn't on the top of my game by far but for some reason I couldn't move away fast enough from splash damage with a freaking Hunter compared to my Warlock/Titan. Probably needs to be played differently with invisibility/patienceandtime than I did it.
Anyway, I'm seriously questioning the effectiveness of grenades in high level activity. If it's only good for 1-2 mobs, maybe 3 with a Warlock. Only the Titan grenades are actually useful. Golden Gun is pointless...using it kills you faster.
Some new weapon impressions
AR "Payback SOS", nothing much enabled than Counterbalance but it feels like a Dr.Nope with less range and not really effective. But then I haven't played with a Dr.Nope for a while.
AR "Up For Anything" actually shows real potential. First try out, bad optics, nothing really enabled than Persistence and it was really useful against Minotaurs/Hydra(even yellows)+mobs on a Venus Conflux Event(A rare gold). It has the right feeling of a high rate of fire and effective damage. I'm really looking forward how this performs fully enabled.
Also got a "M181A Harm's Way" but had no chance to try it out yet.
Anyway, I'm seriously questioning the effectiveness of grenades in high level activity. If it's only good for 1-2 mobs, maybe 3 with a Warlock. Only the Titan grenades are actually useful. Golden Gun is pointless...using it kills you faster.
Some new weapon impressions
AR "Payback SOS", nothing much enabled than Counterbalance but it feels like a Dr.Nope with less range and not really effective. But then I haven't played with a Dr.Nope for a while.
AR "Up For Anything" actually shows real potential. First try out, bad optics, nothing really enabled than Persistence and it was really useful against Minotaurs/Hydra(even yellows)+mobs on a Venus Conflux Event(A rare gold). It has the right feeling of a high rate of fire and effective damage. I'm really looking forward how this performs fully enabled.
Also got a "M181A Harm's Way" but had no chance to try it out yet.