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Assuming the list is somewhat correct, I don't think I would consider PhysX an EOL technology since it is still implemented in quite a few games.Out of interested I wondered when was the last time you ran a game that had an option to enable :
A : Nvidia Physx
Also used in some professional environments and applications.
Other software with PhysX support includes:
- Active Worlds (AW), a 3D virtual reality platform with its client running on Windows[citation needed]
- Amazon Lumberyard, a 3D game development engine developed by Amazon[38]
- Autodesk 3ds Max, Autodesk Maya and Autodesk Softimage, computer animation suites[39][40][41]
- DarkBASIC Professional (with DarkPHYSICS upgrade), a programming language targeted at game development[42]
- DX Studio, an integrated development environment for creating interactive 3D graphics[43]
- ForgeLight, a game engine developed by the former Sony Online Entertainment.
- Futuremark's 3DMark06 and Vantage benchmarking tools[44]
- Microsoft Robotics Studio, an environment for robot control and simulation[45]
- Nvidia's SuperSonic Sled and Raging Rapids Ride, technology demos
- OGRE (via the NxOgre wrapper), an open source rendering engine[citation needed]
- The Physics Abstraction Layer, a physical simulation API abstraction system (it provides COLLADA and Scythe Physics Editor support for PhysX)[46]
- Rayfire, a plug-in for Autodesk 3ds Max that allows fracturing and other physics simulations[citation needed]
- The Physics Engine Evaluation Lab, a tool designed to evaluate, compare and benchmark physics engines.[47]
- Unreal Engine game development software by Epic Games. Unreal Engine 4.26 and onwards has officially deprecated PhysX.[48]
- Unity by Unity ApS. Unity's Data-Oriented Technology Stack does not use PhysX.[49]
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