Silent_Buddha
Legend
So, one of my all time favorite games Defenders Quest (RPG like Tower Defense) had a crowd funding effort for the sequel many years ago. But it's taking a long time to get out.
The developer releases many interesting blog posts related to the indie development scene and recently put up a blog post about why DF2 is taking so long (short version, DF1 still pays the bills and needs constant attention).
http://www.fortressofdoors.com/how-the-sausage-gets-made-aka-where-the-is-dqii/
Anyway, there's a lot of interesting information in there.
Regards,
SB
The developer releases many interesting blog posts related to the indie development scene and recently put up a blog post about why DF2 is taking so long (short version, DF1 still pays the bills and needs constant attention).
http://www.fortressofdoors.com/how-the-sausage-gets-made-aka-where-the-is-dqii/
Anyway, there's a lot of interesting information in there.
- The Chinese market is huge for indie developers.
- Due to Steam being more open, it means it also potentially generates less income for indie developers. IE - drowning in a sea of releases makes your game far less discoverable.
- Console development is hard. But not for obvious reasons. It's hard because certification is much harder than actually getting your game to run.
- Taking pre-orders (crowd funding basically) was a mistake. It starts a clock ticking that hangs over your head. For reasons, projects often don't conform to setting even semi-nebulous release dates ahead of time.
Regards,
SB