Dead or Alive 6 [XO, PS4]

Discussion in 'Console Gaming' started by iroboto, Jun 8, 2018.

  1. Sigfried1977

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    That's what keeping me from getting Dragonball Fighters. If you want all the characters you're looking at 100€ (if you get the season pack), and if Arc is sticking to the Guilty Gear model the game's gonna be obsolete in a couple of months anyway because that's when they're gonna release some 1.5 version of the game at full price which won't be downwards compatible with the last game for some reason.
     
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  2. Nesh

    Nesh Double Agent
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    Based on this video, aesthetically it is a mess
     
  3. orangpelupa

    orangpelupa Elite Bug Hunter
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    yikes! my crappy internet streams at 480p and it looks bad. then i manually change it to 1080p

    Whoa! it is an aesthetic mess indeed. the art direction/style/quality clash is so jarring.
     
  4. AlBran

    AlBran Ferro-Fibrous
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    Yeah, I'll chalk it up to inexperience with the change in the renderer & how they need to light things differently. I do feel things still look improved over the initial reveal, so it may all look better in a year's time anyway. xD



    Here's another link.
    ----


    Sidenote, seems like there may be a core fighters happening again (saw a link on MS store).

    Beta Test for PSN for the weekend I think:
    https://store.playstation.com/en-us/product/UP4108-CUSA14563_00-DOA6ONLINEBETA00
     
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  5. idsn6

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    [​IMG]
     
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  6. AlBran

    AlBran Ferro-Fibrous
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  7. iroboto

    iroboto Daft Funk
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    oh no... i'm getting terrible flashbacks from our rounds
     
  8. AlBran

    AlBran Ferro-Fibrous
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    Soon you'll be having nightmares of Helena dominating you. doge.png



    hm.
    thinking-face.png
     
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  9. iroboto

    iroboto Daft Funk
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  10. AlBran

    AlBran Ferro-Fibrous
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    She has good costumes. ¯\_(ツ)_/¯
     
  11. Cyan

    Cyan orange
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  12. AlBran

    AlBran Ferro-Fibrous
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    Maybe they should make it like how they have settings for jiggly things - add a second level of destruction and have folks choose how much destruction they want to see. :V

    Tier 0 - invincible materials
    Tier 1 - rips & sleeves
    Tier 2 - Dragonball Z clothing destruction :runaway:
     
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  13. Silent_Buddha

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    Can we have them add...

    Tier 3 - Catfight?

    Regards,
    SB
     
  14. orangpelupa

    orangpelupa Elite Bug Hunter
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    I tried the demo last night.

    Turns out the background is so busy, it overwhelm PS4 pro's video encoder or remoteplay bandwidth limit or something.

    @1080p60 remoteplay, The game stutters, lots of macro blocks, then becomes smooth again when the fights ends where the one that moves are only the character. Or when remoteplay automatically downgrade to 720p, it's smooth again.

    Anyway, I think they did something weird with the "impact" effect.

    Yeah it feels more "deadly" with each impact but it doesn't feel as "smooth flow" as DOA5.

    In DOA5 and previous DOA, the fights are deadly AND smooth like they are dancing or something.
     
  15. AlBran

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    Damn, Helena.
     
  16. Nesh

    Nesh Double Agent
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    Nothing makes sense in this game even as fiction :lol::lol::lol::lol:
     
  17. AlBran

    AlBran Ferro-Fibrous
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    I'm trying to think of a good reason for the ring on her leather neck piece there, and I'm getting funny feelings.
     
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  18. idsn6

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    I don't think I realized before that DOA6 removed tag mode, supposedly because of the new engine. No more of this:



     
    #98 idsn6, Jan 29, 2019
    Last edited: Jan 29, 2019
  19. AlBran

    AlBran Ferro-Fibrous
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    wat nooooo
     
  20. Sigfried1977

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    Yeah. Adding insult to insury is the fact that the devs really do seem to think they're onto something good in terms of writing here. At least that's how it came across with DoA5's story mode. It was such a bloated, cringeworthy bore and it was delivered without the slightest hint of irony.

    The DoA movie got it exactly right: loads of fighting, sexy montages - they even threw in a beach volleyball one - , a sense of humor, lots of energy, self awareness, and a mustache-twirling villain with a preposterous masterplan. The way the director thoroughly embraced the source material reminded me of the way the first Mortal Kombat movie was handled.

    The late Ryan Davis summed it up quite nicely in his review: "It's not good. But it's enthusiastic about being bad."
     
    #100 Sigfried1977, Jan 30, 2019
    Last edited: Jan 30, 2019
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