I ve seen this character announcement and I cant help but think what's wrong with fighting games these days?
Tekken and Soul Calibur have become very confusing games in terms of art direction. They over do it with flashy effects, supernatural characters, and the direction is all over the place.
Tekken used to be a homeage of all the great martial artists and martial art movies. It had a perfect balance of realism and the supernatural.
Soul Calibur also used to follow a similar path. The art direction was grounded with the supernatural element being the mystery, the legend, the peak of the game's story.
Now you ve got monsters, experiments, robots, exorcists, martial arts and movesets that are non existent or too extreme, thunders, lazers etc etc.
Dead or Alive was like the Crouching Tiger Hidden Dragon of fighting games. Super cool moves, great choreographies with some pretty cool roaming and environments with different height levels. At least we didn't get elements that seemed out of place.
Or did we?
This new character shows the same route Tekken started taking since 6. Anime character that shoots lightning out of her hands? A martial art that doesnt exist?
Only Virtua Fighter is respecting it's roots. But one other thing that I still find mind boggling is the visual quality.
Fighting games used to have more detail because the developers could focus precious resources on 2 main characters and the environments. What happens on screen is better controlled and thus valuable shortcuts can be made to spice things up. All the Soul Calibur games, Tekken, DoA and Virtua Fighter games looked outstandingly detailed on Saturn, PS1, PS2, Dreamcast, and XBOX. From the previous generation and onward they looked mainly ok'ish minus Virtua Fighter 5 which I believe looked awesome.
What we get nowadays are fighting games that not only sacrifice resolution to keep the framerate target stable but more complex games have more detail.
For example Devil May Cry 5 has super detailed environments, convincing BPR. characters that are super realistic, a large amount of enemies, effects etc all at blazing 60fps.
Tekken, DOA and Soul Calibur fail to impress now. They look like a strange mix between this and the previous generation.
Even Virtua Fighter 5 the Final Showdown doesn't look all that inferior compared to the latest versions of these games. So what gives?