Netherrealms probably has a good sized budget what with the backing of WB. Their actual talent for fighting animation is seemingly lacking.
There's probably something to be said about Soul Cal, Tekken, and SFV using UE4.
Lol. Wow. MK all over again.
hm.
They should get rid of the screen blood effects. Silly.
What steps are you taking to improve the netcode in DOA6 compared to previous DOA games?
YS: There’s a technical specialist on the team that’s actually working on [the game specifically] for the netcode. The programmer is very confident about this, just saying, “Leave it to me!”
TL: We are definitely addressing those issues.
The sidestep was changed from the E3 build to the Evo build. The changes removed the ability to evade throws. Are there any plans to make the sidestep evade throws?
YS: The sidestep is a sidestep. My understanding is that a sidestep cannot actually evade throws, and that was actually from DOA5. I made it a side attack in the E3 build, so technically in the triangle system concept it’s literally evading the throw because it’s an attack. [Editor's Note: Attacks beat throws in the triangle system DOA uses.]
However the changes that we made, given the feedback from the E3 build which actually had the side attack that enabled it to evade throws, we actually made a change to make sidesteps [a separate action]. However, there’s still a side attack that will, as a result, evade throws, but the sidestep itself can’t evade throws.
5 is left,, I should remember as I stared at her for hours on a beach on DOAX3. . . .6 is left? The textures look more costly.
So 6 is left right ?Her collar and her hand have more polygons. DOA5 handshakes could cut you.
Yes, 6 is left. It is surprisingly hard to tell without searching for tells outside the face. This one from Tyaren is easier, but for all characters they are clearly using the exact same base hair textures at higher resolution, for example.
Yes I think Soul Calibur art went pretty much downhill for quite some time.Well, whatever the reason may be, I think the results are quite a bit more aesthetically pleasing than Soul Calibur 6's visuals.