Dead or Alive 6 [XO, PS4]

Discussion in 'Console Gaming' started by iroboto, Jun 8, 2018.

  1. AlBran

    AlBran Just Monika
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    Netherrealms probably has a good sized budget what with the backing of WB. Their actual talent for fighting animation is seemingly lacking.

    There's probably something to be said about Soul Cal, Tekken, and SFV using UE4.
     
  2. Silent_Buddha

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    I think it's due to the priority being on...
    • Frame perfect response to control inputs. Smoother, more realistic animations could interfere with that.
    • Frame perfect presentation of moves and cancels. Smoother, more realistic animations might look even jankier when constantly being cancelled. They might also make it more difficult to be able to immediately tell what your opponent is doing.
    I can't think of many other (if any) genres that are so dependent on good players being able to have both incredibly precise input feedback but also being able to have incredibly precise visual feedback of exactly what the other player is doing.

    Most of that will be completely lost on casual and many core players, but the really good players rely on almost frame perfect presentation of both their input and their opponents actions.

    Realistic animations are pretty low on the list for what makes a good fighting game.

    Regards,
    SB
     
  3. Sigfried1977

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    All the more weird that they seem to hire their ingame animators on Craigslist for pennies, then. Almost everything in those game's that's not a cut-scene looks laughably bad.
     
  4. AlBran

    AlBran Just Monika
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    hm.

    They should get rid of the screen blood effects. Silly.
     
  5. iroboto

    iroboto Daft Funk
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    Lol. Wow. MK all over again.
     
  6. AlBran

    AlBran Just Monika
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    TGS trailer

    Hm.
     
  7. Silent_Buddha

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    Hmmm, indeed. They are certainly going overboard with the "environmental" hazards.

    Regards,
    SB
     
  8. iroboto

    iroboto Daft Funk
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    https://www.twingalaxies.com/feed_d...code-is-a-focus-and-updated-builds-are-coming

     
  9. idsn6

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    An interesting comparison from ResetEra's Tyaren:

    [​IMG]

    Which is DOA6 and which is DOA5?
     
  10. iroboto

    iroboto Daft Funk
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    6 is left? The textures look more costly.
     
  11. orangpelupa

    orangpelupa Elite Bug Hunter
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    5 is left,, I should remember as I stared at her for hours on a beach on DOAX3. . . .

    What have I done with my life...
     
  12. AlBran

    AlBran Just Monika
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    Her collar and her hand have more polygons. DOA5 handshakes could cut you.
     
    Nesh likes this.
  13. iroboto

    iroboto Daft Funk
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    So 6 is left right ?
     
  14. idsn6

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    Yes, 6 is left. It is surprisingly hard to tell without searching for tells outside the face. This one from Tyaren is easier, but for all characters they are clearly using the exact same base hair textures at higher resolution, for example.

    [​IMG]
     
  15. Nesh

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    It is the exact same model. Probably only the polycount on the clothes changed
     
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  16. AlBran

    AlBran Just Monika
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    The skin shading is pretty distinct. :p
     
  17. orangpelupa

    orangpelupa Elite Bug Hunter
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    Wait what 6 is left? So 6 is basically using DOAX3
     
  18. idsn6

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    DOA6 is using the Dynasty Warriors 9 engine for whatever reason.
     
  19. Sigfried1977

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    Well, whatever the reason may be, I think the results are quite a bit more aesthetically pleasing than Soul Calibur 6's visuals.
     
  20. Nesh

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    Yes I think Soul Calibur art went pretty much downhill for quite some time.
    The art direction is all over the place too I think.
     
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