Jawed
Legend
I haven't seen any official documents talk about implementing double-precision in D3D. Or, I've forgotten that I've seen them
Anyway, I'm curious when it will happen and what it'll mean:
Anyway, I'm curious when it will happen and what it'll mean:
- what's the motivation for implementing double-precision? is it for graphics or is it for "other things" (e.g. GPGPU)?
- can we expect the next revision to D3D, 10.1, to require DP?
- will DP apply to both floating point and integer?