I've seen a few invisible walls. Only a few in the city, and some outside. They are less there to stop you from getting to some place easily (like most games use them) and more to prevent you from getting stuck somewhere you can't get out from. Although, I've found a few of those as well. But I would say there are considerably less than normal, and the ones that are there are for the right reasons.OH MY GOD!!!!
Cyberpunk 2077 is really great! I think this is the only sandbox game where it allows
Sure all of this could be due to their "laziness" with the sparse quest flags, where quests only have "end" flags that matter, no proper "quest zone" defined, etc. But its really awesome to play a game like this. In most games you must in the mission area (and god forbid, you try to exploit the terrain/level design, you'll be greeted with invisible wall/death barrier/turn back zone), you must do the quest steps as indicated.
- exploiting the map freely. No invisible wall, no stupid "out of mission area", no bullshit. The world is yours to take advantage of.
- continuing a quest WITHOUT a proper quest step. So for example you are supposed to investigate "B's hideout" by asking around on X Y and Z. But if you directly go to B's hideout, the game works fine! the quest ends just fine!
CDPR should not rush the console release. People really missed a great game!
EDIT: Cyberpunk 2077 is like rising the freedom of engagement of Metal Gear Solid V to the next level!
EDIT2: oh! i also looooooove the smart pistol!. Sure its not as snazzy as Titanfall's, as it only can target 1 enemy, but its auto-aim is really fun!
Also, I put 140 hours into my first playthrough and didn't use a smart weapon at all. Started a new run, found a smart sniper rifle... Holy crap, it crazy fun to fire a bullet through a small opening and have it headshot a guy hiding behind cover.