CYBERPUNK 2077 [XO, XBSX|S, PC, PS4, PS5]

Discussion in 'Console Gaming' started by DSoup, Jun 10, 2018.

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  1. DieH@rd

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    SSR is borking hard on third person view of the motorcycle driving, hopefully RT will fix those trails.
     
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  2. pharma

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  3. iroboto

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  4. pharma

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    Granted, I just always assumed it would be available at launch but seems it will be sometime into 2021. Also looks like a new ML based software will be introduced for automated NPC facial animation.
    https://wccftech.com/cdpr-talks-gi-...-and-using-jali-to-automate-facial-animation/
     
  5. iroboto

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    yea it would seem as though it would not be available for Navi cards this year either. Its unfortunate, not sure if nvidia has exclusivity on that, or its just not enough time for them to do it. Probably the latter.
     
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  6. pjbliverpool

    pjbliverpool B3D Scallywag
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    Sounds like a great use of ML capabilities. I have a feeling Nvidia's early investment in tensor cores is going to pay off well this generation.

    It also looks like CP2077 is going to be a big driver for NV sales over the next few months given it's apparent show piece of RT effect and support for DLSS.
     
  7. cheapchips

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    I didn't think Jali was for ingame animation. I thought it was for speeding up animation pipelines?

     
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  8. Lightman

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    I will be quite dissapointed if CP2077 has a vendor lock-in for RT effects as this is not the way to win customers. I prefer for both vendors to fight it off on performance and feature set like DLSS or Anti-lag which are not a part of standard API's.
    Oh well, I will check few in game spots on my RTX laptop and play without it on a desktop PC ...
     
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  9. pharma

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    Agreed, though wonder if the RT development approach for non-RTX GPU's (AMD/Intel) will mirror what we see done on consoles.
     
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  10. turkey

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    Perhaps Nvidia have kindly offered Dev support and accidentally written it all in Optix instead of DXR.

    Conspiracy asside if it was DXR as long as AMD have a DXR driver for Big Navi it would just work on their cards regardless (perf may be an unknown but it would run)?
     
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  11. pcchen

    pcchen Moderator
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    In theory yes, it should work. DXR is just an extension to DX12 and it's added by Microsoft. However, there's always the possibility of some implementation details not clearly defined in specifications which might cause problems, as NVIDIA's RTX is currently the only publicly available DXR implementation and it's likely all game developers and game engine developers all do development on RTX. But since the DXR specification is not that complex, I think it should not be too hard to fix if something like that actually happens.
     
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  12. Silent_Buddha

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    The only problem that could arise is if they are mixing Dx11/12 with Vulkan (specifically prorprietary Vulkan extensions) as some titles are doing. I believe the Crysis remaster is mixing DX and Vulkan.

    Regards,
    SB
     
  13. Reynaldo

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    I think they mix DX11 with Vulkan because DX11 does not support DXR/RT. DX12 does, so no need for that.
     
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  14. anexanhume

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    Damn, cyberpunk delayed. Guess I’m playing AC Valhalla and game pass until Dec 10th.
     
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  15. Unknown Soldier

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    WTF! I was intending to play it before I get my PS5. :mad2:
     
  16. Unknown Soldier

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    And if you can't see Twitter.
     

    Attached Files:

    #436 Unknown Soldier, Oct 27, 2020
    Last edited: Oct 27, 2020
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  17. pharma

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    Why do they have to release on all platforms at the same time? :sad2:
     
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  18. Unknown Soldier

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    I am getting my PS5 2-3 weeks after release so was hoping to play CP2077 on PC until then. Now i am getting the game at the same time as I will be getting the console. Sucks!
     
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  19. Malo

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    Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuck

    Just yesterday they were confirming to people there would be no delays for those scheduling time off.
     
  20. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    It seems only mobile games are able to release on all platforms at the same time... :roll:
     
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