CYBERPUNK 2077 [PC Specific Patches and Settings]

These Indoors places are just delightful with Pathtracing. I have never seen so much color and vibrance in any other game:

And this here is one of the worst cases for rasterizing: https://imgsli.com/MTY5NDc4

There are places that realistically become darker. However, many darker indoor areas also become a bit brighter compared to before.
So far I have not found a place that I liked better before path tracing.
 
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Does Cyberpunk use a lot of alpha tested geometry? Leaves of the palm trees maybe?
Yeah, lots of foliage in general, trees, palms, stretches of lands covered in grass and pushes. However, Portal RTX had none of that, despite this, OMM helped path tracing performance in another cricuial way.

Opacity micro maps should help in cases like this one where there is a lot of particles on the scene and the particles have a lot of empty space on them.

The problem with empty space is that you have a single large billboard that contains that empty space, but it also contains non-empty areas, so whenever the ray tracing hardware in the GPU hits this billboard it doesn't know whether this hit is useful or not, so it will return the hit to the shader. and the shader must load the texture to determine if this hit is actually useful. If it's just empty space, the hit will be returned back to the ray tracing hardware to continue looking for useful surfaces, which is obviously suboptimal.

So, we can reprocess the opacity texture of the particles and build a so-called Opacity Micro Map here, which is kind of similar to a BLAS, and then we can bind that Opacity Micro Map to the geometry and let the ray tracing hardware decide if the hit is useful or not before returning it to the shader.

As you can see in the bottom picture, Opacity Micro Maps can reduce the number of shader interactions with the rays quite significantly because there is a lot of empty space in these particles, and that makes the G-Buffer pass almost 40% faster in this case.

 
RTXDI and Restir GI run on any DXR card but are probably optimized for Nvidia’s stuff as they came from Nvidia research. SER is icing on the cake.
Ah yeah, just wasn't sure which technologies he was referring to.
 
Don't they require Nvidia themselves implementing the code into your engine if you aren't using UE? I also wonder about what the developers are allowed to do with the code. Gameworks for example were often black boxes that developers were not allowed to modify.
 
that video is quite confusing. the narrator often times talk about things that were NOT being visually presented in the video. Nearing the end, it became even more egregious where they openly says that the things he will speak from now on, is not what you are seeing.

smeone have side by side IMGSLI comparison instead?
 
I only saw the video in the morning before work and shared it here with it's modification.

Here is a comparison with different settings. From 1 bounce to 8 bounces.

2 bounces are a good compromise. I would only recommend 1 bounce for older graphics cards.
If you have an RTX 6090 at some point you can easily improve the accuracy and go up to 4 rays and 4 bounces.

 
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Overdrive is highly impressive. While it makes a huge difference at night, at times I almost felt as if I was outside on a sunny day. The magic would've been even more impressive if my TV could do higher brightness.

But TLOU has ruined me with its amazing texture quality and CP77's now look like an older generation game's. Overdrive can make them look very realistic but I miss the details.
 
Overdrive is highly impressive. While it makes a huge difference at night, at times I almost felt as if I was outside on a sunny day. The magic would've been even more impressive if my TV could do higher brightness.

But TLOU has ruined me with its amazing texture quality and CP77's now look like an older generation game's. Overdrive can make them look very realistic but I miss the details.

Have you tried the HD Reworked mod?
 
You can run frame generation with FSR or XeSS if you want btw.

5800X3D@CO -30, BCLK 101.75MHz, PPT/TDC/EDC 124/75/125, 4*8GB 3933MHz CL16,
Palit RTX 4090 GameRock OC 2745/24000MHz @950mV,
Win11 Home 22H2, Driver 531.41,
RT Overdrive

PresetAVG FPS
1920*1080, TAA69,03
2560*1440, TAA44,23
3840*2160, TAA21,48
1920*1080, TAA, FG120,25
2560*1440, TAA, FG78,65
3840*2160, TAA, FG40,00

1920*1080, DLSS Q111,50
2560*1440, DLSS Q78,03
3840*2160, DLSS Q 42,54
1920*1080, DLSS Q, FG180,75
2560*1440, DLSS Q, FG127,89
3840*2160, DLSS Q, FG70,19

1920*1080, FSR Q111,11
2560*1440, FSR Q77,73
3840*2160, FSR Q42,00
1920*1080, FSR Q, FG179,53
2560*1440, FSR Q, FG127,04
3840*2160, FSR Q, FG69,49

1920*1080, XeSS Q105,37
2560*1440, XeSS Q73,84
3840*2160, XeSS Q40,10
1920*1080, XeSS Q, FG172,44
2560*1440, XeSS Q, FG121,77
3840*2160, XeSS Q, FG66,82


https://abload.de/gallery.php?key=egrZ8zKu
 
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