CYBERPUNK 2077 [PC Specific Patches and Settings]

Only 40 % slower? Then it's definitely worth it.

Comparison hybdrid-ray tracing vs. path tracing:

Notable jump in quality. As long as the artists shape the world well path tracing solves lighting in games. The next objective should be to eliminate all pop ups, display even more geometry etc.
Only %40 slower on RTX 40 most likely. Remember this game will most likely abuse the heck out of shader execution reordering, opacity micromaps and all that jazz. Cost should be heavier on Ampere most likely.
 
On my 4090 with DLSS3/balance it's about 85 fps. Using DLSS3/quality reduces to ~70 fps which is a bit too low for me.
I don't know why they call it a preview, but it's certainly not perfect (yet). For example, some glass bottles do not cast shadow, others have a weird "sharp" shadow inside the more natural "blurry" shadow, etc.
Compared to pycho mode it's not really that a night and day difference, but the overall atmosphere is better. I'd like to see more games doing this.
 
Cyberpunk 2077 Path Tracing native 1080p performance numbers, I chose 1080p because it represents native and upscaled 4K (DLSS/FSR) at the same time.

4090: 70 fps
4080: 53 fps
4070Ti: 45 fps
3080Ti: 32 fps
7900XTX: 22 fps
2080Ti: 16 fps
6900XT: 14 fps

 
Cyberpunk 2077 Path Tracing native 1080p performance numbers, I chose 1080p because it represents native and upscaled 4K (DLSS/FSR) at the same time.

4090: 70 fps
4080: 53 fps
4070Ti: 45 fps
3080Ti: 32 fps
7900XTX: 22 fps
2080Ti: 16 fps
6900XT: 14 fps


I am wondering about Intel Arc performance with this patch. ARC has strong RT features with SRE and BVH traversal improvements it should be above NV 3XXX series.
 
Cyberpunk 2077 Path Tracing native 1080p performance numbers, I chose 1080p because it represents native and upscaled 4K (DLSS/FSR) at the same time.

4090: 70 fps
4080: 53 fps
4070Ti: 45 fps
3080Ti: 32 fps
7900XTX: 22 fps
2080Ti: 16 fps
6900XT: 14 fps


Hmmm, not a good showing for RDNA3.
 
I wouldn't expect it too, it's an Nvidia technology and AMD GPU's require different RT tuning to Nvidia GPU's.

It reflects the reality. In the 3DMark DXR best case test the 4090 is 2.7x faster than a 7900XTX: https://www.guru3d.com/articles_pages/amd_radeon_rx_7900_xtx_review,24.html

Sure, but when released, RDNA3 did surprisingly (well, to me) well in RT, between 3080 and 4080 in most cases. Now, I guess path tracing is way harder, and the lack of hardware is showing up more ?
 
CDPR is planning on adding OMM (Opacity Micro Maps) support in a future patch, this one added up to 50% more performance in Portal RTX.

Plenty of Room to Further Improve on What We Achieved’; OMM Support Coming

 
CDPR is planning on adding OMM (Opacity Micro Maps) support in a future patch, this one added up to 50% more performance in Portal RTX.


Does Cyberpunk use a lot of alpha tested geometry? Leaves of the palm trees maybe?

Sure, but when released, RDNA3 did surprisingly (well, to me) well in RT, between 3080 and 4080 in most cases. Now, I guess path tracing is way harder, and the lack of hardware is showing up more ?

RDNA 3 is doing very well but I suspect it heavily depends on high coherency in ray payloads. Anything with multiple bounces or high divergence like path tracing is going to wreak havoc on SIMD traversal.
 
Sure, but when released, RDNA3 did surprisingly (well, to me) well in RT, between 3080 and 4080 in most cases. Now, I guess path tracing is way harder, and the lack of hardware is showing up more ?
AMD's main problem is when multiple RT effects are stacked on top of each other, with RDNA3 they do relatively well if the game has a single RT effect (shadows or reflection), or if the game is using light versions of multiple RT effects (low res shadows + low res reflections), but once multiple effects come into play, they take the backseat to Ampere GPUs.

For example: Minecraft RTX is not optimized for Ada (SER/OMM/ .. etc), yet it shows the same picture, 4090 about 2.5x faster than 7900XTX, while the 3090Ti is 44% faster.

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You can see that in these other games too (mix of path traced titles + titles with multiple heavy RT effects).

Quake 2 RTX:
6950XT: 21
7900XTX: 32
3090Ti: 49
4080: 57
4090: 78

The 3090Ti is 52% faster than 7900XTX, 4080 is 75% faster, and the 4090 is 2.4x times faster.

Portal RTX:
6950XT: 0.4
7900XTX: 6
3090Ti: 10
4080: 30
4090: 45

The 3090Ti is 62% faster than 7900XTX, 4080 is 4.8x times faster, and the 4090 is 7.2x times faster.

Cyberpunk (Psycho RT):
6950XT: 12
7900XTX: 20
3090Ti: 25
4080: 31
4090: 43

The 3090Ti is 25% faster than 7900XTX, 4080 is 54% faster, and the 4090 is 2.1x times faster.

Dying Light 2:
6950XT: 21
7900XTX: 31
3090Ti: 38
4080: 47
4090: 65

The 3090Ti is 41% faster than 7900XTX, 4080 is 72% faster, and the 4090 is 2x times faster.

 
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