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Having played EverQuest, EverQuest 2, WoW and Oblivion I think it's fair to say that with a few exceptions, like highly scripted main story quests, the vast majority of RPG game quests tend to fall in a narrow range (kill a, steal b, infiltrate c, escort d, follow e, goto f, collect g) or variations of stringing one of more of these together. But if Bethesda have done a good job on the procedural quest generation, with the exception of missing bespoke voices, there's no reason that the generated quest should be any less interesting than main story quests. I'm trying to be optimistic hereI am a bit worried about the infinite quests as that reminds me why I quite Oblivion and Fallout, the quests mainly were boring and they weren't even procedurally generated.
I got sidetracked doing the sidequests and often forgot what that main quest was alla bout.
Hopefully the main quest is interesting in Skyrim.