I just have a quick question regarding curved surfaces in gaming.
Why are they not integrated into our 3d games in some for say per pixel etc? Im not a 3d graphic engine expert by no means but i just wondered why curved surfaces cannot be per pixel "or something close" to defeat the jaggies? Although current and future generations of graphics cards are able to push millions of polygons wouldnt it be feasable to use a form using pixels or other means to form curves? If you figure in AF and AA that even takes more power and bandwidth to the process.
I was told awhile back that it took to much computational power to do but at this stage shouldnt we start playing with the idea of using something such as curved surfaces using pixels or other methods?
Do you think we will ever come to a point of using curved surfaces and if so when?
Thoughts?
Why are they not integrated into our 3d games in some for say per pixel etc? Im not a 3d graphic engine expert by no means but i just wondered why curved surfaces cannot be per pixel "or something close" to defeat the jaggies? Although current and future generations of graphics cards are able to push millions of polygons wouldnt it be feasable to use a form using pixels or other means to form curves? If you figure in AF and AA that even takes more power and bandwidth to the process.
I was told awhile back that it took to much computational power to do but at this stage shouldnt we start playing with the idea of using something such as curved surfaces using pixels or other methods?
Do you think we will ever come to a point of using curved surfaces and if so when?
Thoughts?