iceberg187
Regular
I think what they he is saying is that, if you have a scene that would be traditionally CPU limited followed by a scene where you are GPU limited, you can divert performance from one to the other where in a fixed clock system you could not. It's a great concept, except that the sustained performance of Series X is higher than the theoretical maximums of PS5, so it's likely that you will get pretty comparable results running that same code on both systems.
We are gearing up for launch now, and the hype machines are in full swing. Expect a bunch of marketing speak and fluff pieces highlighting certain unique qualities of the consoles, even if they aren't necessarily an advantage. I bet if you play a drinking game where you down a shot every time someone from Microsoft says "consistent, sustained performance" in their upcoming event you'll be wasted halfway through.
Thanks, this makes sense. It was how the person interviewed added the 'you can absolutely throttle to the max. We prefer if you didn’t,' That gave me slight pause. Thanks again.