I think we could do with a few benchmarks of Crysis 2, Skyrim and Battlefield 3 at real consoles settings to put a few things to rest
I'll see what I can do
I think we could do with a few benchmarks of Crysis 2, Skyrim and Battlefield 3 at real consoles settings to put a few things to rest
I do see where the TC is coming from
sebbi (DF article) said:We used the GPU memexport a bit more, as GPGPU has always been near to my heart. In Trials Evolution we do terrain foliage generation, particle processing and texture compression using the GPU. Our deferred lighting and anti-aliasing shaders use Xbox-specific GPU microcode for "warp wide" branching. This technique can be used to reduce cost of incoherent dynamic branching (but depends on GPU warp size and is thus not available on most PC GPGPU platforms except for CUDA).
We use a modified version of FXAA. It's originated from FXAA 2, but our version causes significantly less blurring to textures. We again use the Xbox-specific microcode branching trick to get extra performance out of the shader (limiting the effect to areas that have high-contrast edges). Our version runs at 0.8ms, less than five per cent of the 16.6ms frame.
http://www.eurogamer.net/articles/digitalfoundry-trials-evolution-tech-interview
No wonder even high end spreadsheet-gaming PC is left behind by Ferrari Bruce Lee Xbox 360!!
/runs
The problem is that the OP isn't just claiming that there is no difference between PC and console graphics outside of resolution - which one could at least mount a half decent argument to support. He's actually trying to claim that there is little or no real world power difference between high end PC's and consoles and he takes the relative closeness of the graphics to be evidence/proof of that. The reason this is possible, despite the age gap between the two contenders is according the the OP, something to do with the 'advanced, customised hardware" in the consoles.
That this is ridiculous is I'm sure a point we can all agree on.
no, i know the hardware itself is more powerful thats given due the technology moving. im saying that the power doesnt show in videogames. they still look alike, maybe im dumb when one hardware is ten times more powerful than the other i expect effects and visuals that are no possible on the consoles. but i don't get that. like the person who posted the skyrim mod that dof is something not being done on the console version its a in your face you can obviously tell the difference visual. playing the exact same game graphically at a higher resolution just doesnt impress me.
no, i know the hardware itself is more powerful thats given due the technology moving.
im saying that the power doesnt show in videogames. they still look alike,
maybe im dumb when one hardware is ten times more powerful than the other i expect effects and visuals that are no possible on the consoles. but i don't get that.
playing the exact same game graphically at a higher resolution just doesnt impress me.