I love the cloth physics.
Honestly not impressed very much especially when I seen what they have done with UE4, Agni's Philosophy and Star Wars 1313. I wonder if they would show the new dx11 features before release.
Those are straight next-gen games. C3 is still based mostly on this gen's tech.Honestly not impressed very much especially when I seen what they have done with UE4, Agni's Philosophy and Star Wars 1313. I wonder if they would show the new dx11 features before release.
Saw the demo and... not all that impressed.
I mean it doesn't look bad by any means, but the stealth portion isn't all that stealthy. Maybe they should've shown off some more interesting things with melee, or some cool ways to distract or screw around with the A.I.
I know it's a FPS and all, but if you're gonna include stealth, why not make it worthwhile option?
Cause it's a good video, I didn't posted it and exclaimed upon it for the graphics..it was the overall presentation aspect with the music, environment and the level design fitting the gameplay. PC or console it doesn't matter.why is everyone going so ga ga in this console forum??
The GI on PC isn't anywhere that nice in the first place it's very minor and only for the sun, doesn't works indoors where GI is most apparent. Battlefield 3 is far superior in that aspect and it has GI on consoles too.Obviously this is nowhere what it will look like on consoles. last time I checked Crysis 2 didn't even have th emuch touted GI on consoles, which they kept showing around as their uber feature.
Not quite. Two considerations: it's using the high-end spectrum of UE3 (DX11 level) and is not bounded to the limitations of this gen. They can go all-out whereas Crytek is still held back by consolesStar Wars 1313 is based on UE3. So that makes it very this gen.
I am interested in what optimisations have they got for the consoles? Have they got the GI to work on consoles? What about the IQ this time around? How will these super dense looking environments look on the ps360?
Not quite. Two considerations: it's using the high-end spectrum of UE3 (DX11 level) and is not bounded to the limitations of this gen. They can go all-out whereas Crytek is still held back by consoles
Star Wars 1313 is based on UE3. So that makes it very this gen.
Honestly not impressed very much especially when I seen what they have done with UE4, Agni's Philosophy and Star Wars 1313. I wonder if they would show the new dx11 features before release.
I don't remember Crysis being advertised as a stealth game.
You are given option and there's no one stopping you from cloaking through the whole game taking out each enemy one by one, but that isn't something that would look good in the videos...so instead what they choose was an action oriented stealth route, like a predator where you hit and vanish.
Yes, its a good video and I am not saying why are you going ga ga over it. Everyone seems to be loving the presentation and we have no idea how it would like on the consoles right now. As for the level design, even Crysis and Crysis 2 had this kindof freedom in most levels, so nothing new there.Cause it's a good video, I didn't posted it and exclaimed upon it for the graphics..it was the overall presentation aspect with the music, environment and the level design fitting the gameplay. PC or console it doesn't matter.
The GI on PC isn't anywhere that nice in the first place it's very minor and only for the sun, doesn't works indoors where GI is most apparent. Battlefield 3 is far superior in that aspect and it has GI on consoles too.
AFAIK they were all demoed on a single 680gtx and that's the reason why I think despite running on the same hardware, C3 wasn't nearly as impressive as the rest. Also using Gears3 vs UE3's initial demo, it's probably not that farfetched to say the actual games using UE4 or Agni would look mostly the same as the engine demo, maybe even better throughout the life time. We're not talking about Nvidia New Dawn demo which it takes sli 670gtx to reach 30fps+, UE4 and Agni are actually quite representative to the upcoming nextgen games according to the devs themselves.What hardware was the current Crysis 3 demo running on?
And what hardware were the gameplay footage of UE4 ... opps, none as it wasn't gameplay. What hardware was the gameplay footage of AP running on ... opps, none as it wasn't gameplay. What hardware was the SW1313 gameplay shown on? See comments above.
If we are comparing engine tech shouldn't we be comparing Crysis engine stuff and not nearly 20minutes of gameplay of real-game assets? World of difference.