Crytek Presents: CRYSIS 3 [PS3, 360]

The new SP footage is looking very good. I like the look of the large "sandbox" arenas where the player chooses their approach. Hopefully they will have some interesting enemies.
 
I love the cloth physics.

you mean the flags at the beginning of the demo? yeah, looks great. what i like is that this demo shows a very high level of polish in my opinion, e.g. I like that the helicopter has such an impact on the water surface...cool, makes everything more alive and believeable imo.
 
Average. ( ducks) . It's all smoke and mirrors anyway. But those at the front of the field are setting the bar pretty high.
 
What would you consider front of the field in the FPS market anyways ?
This is pretty much front of the field in this genre.
 
The new video looks amazing, really love the urban jungle environments...the gameplay looks awesome and graphically looks absolutely gorgeous.

Crysis 3, Bioshock Infinite and Gears of War: Judgment are the only 2013 games that I'm interested in at the moment.
 
Honestly not impressed very much especially when I seen what they have done with UE4, Agni's Philosophy and Star Wars 1313. I wonder if they would show the new dx11 features before release.
 
Honestly not impressed very much especially when I seen what they have done with UE4, Agni's Philosophy and Star Wars 1313. I wonder if they would show the new dx11 features before release.

Star Wars looked really good, but the others were just Graphic demos, right? So not much to tell, about actual games.

I really think that this time Crytek has way more time to polish the graphics and emphasize more of its technological strength...and for me, it is already visibal in this demo! I hope that they especially do not forget the PC gaming crowd :cool:
 
why is everyone going so ga ga in this console forum??

Obviously this is nowhere what it will look like on consoles. last time I checked Crysis 2 didn't even have th emuch touted GI on consoles, which they kept showing around as their uber feature.
Unless they show what they have achieved on the consoles, there's no point. They can blow off the PC's lid as much as they want, but then they could have done that with Crysis 2 also. Whats the difference?

I am interested in what optimisations have they got for the consoles? Have they got the GI to work on consoles? What about the IQ this time around? How will these super dense looking environments look on the ps360?
 
Last edited by a moderator:
Next gen consoles can probably have a good port. also if the Wii U actually has any punch they may do a version there (recent interview they havent ruled it out)

This impresses me a lot more than those demos simply because cutscenes and non gameplay angles never impress me. This is real gameplay. This to me IS next gen. I am sure there will be much better looking next gen games, but even if it just stops here that qualifies as a "next gen" leap for me.

Star Wars 1313 and Watch Dogs are real gameplay too, thats why I find them more impressive than Agni/UE4 (which was the least impressive of the bunch)
 
Honestly not impressed very much especially when I seen what they have done with UE4, Agni's Philosophy and Star Wars 1313. I wonder if they would show the new dx11 features before release.
Those are straight next-gen games. C3 is still based mostly on this gen's tech.
 
Star Wars 1313 is based on UE3. So that makes it very this gen.

Agni is a non gameplay demo. Might as well play a Blu Ray movie for all it matters.

UE4 simply wasnt impressive. Despite being non gameplay as well.
 
Saw the demo and... not all that impressed.

I mean it doesn't look bad by any means, but the stealth portion isn't all that stealthy. Maybe they should've shown off some more interesting things with melee, or some cool ways to distract or screw around with the A.I.

I know it's a FPS and all, but if you're gonna include stealth, why not make it worthwhile option?
 
Saw the demo and... not all that impressed.

I mean it doesn't look bad by any means, but the stealth portion isn't all that stealthy. Maybe they should've shown off some more interesting things with melee, or some cool ways to distract or screw around with the A.I.

I know it's a FPS and all, but if you're gonna include stealth, why not make it worthwhile option?

I don't remember Crysis being advertised as a stealth game.
You are given option and there's no one stopping you from cloaking through the whole game taking out each enemy one by one, but that isn't something that would look good in the videos...so instead what they choose was an action oriented stealth route, like a predator where you hit and vanish.


why is everyone going so ga ga in this console forum??
Cause it's a good video, I didn't posted it and exclaimed upon it for the graphics..it was the overall presentation aspect with the music, environment and the level design fitting the gameplay. PC or console it doesn't matter.

Obviously this is nowhere what it will look like on consoles. last time I checked Crysis 2 didn't even have th emuch touted GI on consoles, which they kept showing around as their uber feature.
The GI on PC isn't anywhere that nice in the first place it's very minor and only for the sun, doesn't works indoors where GI is most apparent. Battlefield 3 is far superior in that aspect and it has GI on consoles too.
 
Star Wars 1313 is based on UE3. So that makes it very this gen.
Not quite. Two considerations: it's using the high-end spectrum of UE3 (DX11 level) and is not bounded to the limitations of this gen. They can go all-out whereas Crytek is still held back by consoles :(
 
I am interested in what optimisations have they got for the consoles? Have they got the GI to work on consoles? What about the IQ this time around? How will these super dense looking environments look on the ps360?

According to the producer, they can't do anything more with these consoles. :LOL:
 
Not quite. Two considerations: it's using the high-end spectrum of UE3 (DX11 level) and is not bounded to the limitations of this gen. They can go all-out whereas Crytek is still held back by consoles :(

Well C3 looks at least as impressive as 1313 to me.

Crytek said something about (and we know they talk a lot) having the console engine work done allowed them to focus more on improving the PC visuals this time as compared to Crysis 2. Makes sense.

I'm kind of sad/disbelieving this is really Crytek's last triple A packaged title as they claim. Can it really be true? Makes the game a little bittersweet.
 
Star Wars 1313 is based on UE3. So that makes it very this gen.

So Bioshock was an Xbox1-gen game because it used UE2.x ;)

I don't think engine "number" dictates the model quality, art quality, shader complexity, rendering features, physics features, etc. The question is a) was SW1313 targeting next gen visual targets and b) was it designed to degrade gracefully to current gen platforms.

a) seems an obvious yes; if b) is yes then it can be compared to Crysis 3; if no then you are discussing totally different software parameters.

[/quote]UE4 simply wasnt impressive. Despite being non gameplay as well.[/QUOTE]

If UE4 allows developers to get a robust rendering material based material pipeline with a unified realtime lighting and shadowing with all those GI effects right out of the box to allow artists to plunk in assets right away and designers to, in engine, do the tweaking they mention, then it is quite impressive!

A good art pipeline and design development is going to produce better visuals next gen than pure render technology. That is true this generation already based on a lot of comments.

Honestly not impressed very much especially when I seen what they have done with UE4, Agni's Philosophy and Star Wars 1313. I wonder if they would show the new dx11 features before release.

What hardware was the current Crysis 3 demo running on?

And what hardware were the gameplay footage of UE4 ... opps, none as it wasn't gameplay. What hardware was the gameplay footage of AP running on ... opps, none as it wasn't gameplay. What hardware was the SW1313 gameplay shown on? See comments above.

If we are comparing engine tech shouldn't we be comparing Crysis engine stuff and not nearly 20minutes of gameplay of real-game assets? World of difference.
 
I don't remember Crysis being advertised as a stealth game.
You are given option and there's no one stopping you from cloaking through the whole game taking out each enemy one by one, but that isn't something that would look good in the videos...so instead what they choose was an action oriented stealth route, like a predator where you hit and vanish.

Really, they say it twice in this very video !:D

They specifically mentioned that its a stealth option, yet what they showed was just cloak-kill one guy :LOL: ! Stealth should mean no one notices that you are in and out. The video was stupid in that regard. I , too, mentioned that on the youtube comment section. In fact Crysis 2 can be played as a stealth game , its just that this dev video they advertised a stealth option and then went guns blazing !

Cause it's a good video, I didn't posted it and exclaimed upon it for the graphics..it was the overall presentation aspect with the music, environment and the level design fitting the gameplay. PC or console it doesn't matter.
Yes, its a good video and I am not saying why are you going ga ga over it. Everyone seems to be loving the presentation and we have no idea how it would like on the consoles right now. As for the level design, even Crysis and Crysis 2 had this kindof freedom in most levels, so nothing new there.

The GI on PC isn't anywhere that nice in the first place it's very minor and only for the sun, doesn't works indoors where GI is most apparent. Battlefield 3 is far superior in that aspect and it has GI on consoles too.

Crysis 2 is the only game doing real-time GI on any platform, including PC. and it looks stellar. One of the reasons the game looks so good on the PC. Yes, its only for the sunlight but it makes a difference. I hope they have got it working on the consoles this time around. Crysis 2 was just their first game on consoles ever.

BF3 has baked GI which accommodates for destructibility too and it is the same on the consoles. What Frostbite 2 does is a combo of realtime calculation on prebaked GI. Their solution is better cos it works on present hardware easily, unlike Crytek which advertised it everywhere only to remove it from the console versions.

I guess, Crytek was expecting the next-gen too soon.
 
Last edited by a moderator:
What hardware was the current Crysis 3 demo running on?

And what hardware were the gameplay footage of UE4 ... opps, none as it wasn't gameplay. What hardware was the gameplay footage of AP running on ... opps, none as it wasn't gameplay. What hardware was the SW1313 gameplay shown on? See comments above.

If we are comparing engine tech shouldn't we be comparing Crysis engine stuff and not nearly 20minutes of gameplay of real-game assets? World of difference.
AFAIK they were all demoed on a single 680gtx and that's the reason why I think despite running on the same hardware, C3 wasn't nearly as impressive as the rest. Also using Gears3 vs UE3's initial demo, it's probably not that farfetched to say the actual games using UE4 or Agni would look mostly the same as the engine demo, maybe even better throughout the life time. We're not talking about Nvidia New Dawn demo which it takes sli 670gtx to reach 30fps+, UE4 and Agni are actually quite representative to the upcoming nextgen games according to the devs themselves.
 
Last edited by a moderator:
Back
Top