Ok I'm behind the times, but these are my impressions of C2.
-Makes me think of Half Life 2 and Gears of War. The linear corridor shooter gameplay with the silent player character in the futuristic setting with aliens (HL2), meeting in-game characters and watching them go about a little narrative scene (HL2), the parts where you are forced to walk slow while some guy talks at you (GOW). The macho energy in videos, music and voices (GOW).
-Stealth again works well. You can almost play pacifist if you want.
-It's cheesy. Super near-future nanosuit can defeat space-faring alien bio tech. Makes me think of Battle for LA and Independence Day. Crytek goes on and on about how amazing the suit is in this game.
-Story is not well told and I'm unsure what the point is at times. Why on earth do I have to slaughter humans when there is an alien invasion going on and people on the street are melting? Let's make up and be friends already! lol
-The changes to how the suit works are great. It's much more natural than in Crysis/Warhead.
The play areas may be smaller than the older Crysis games but in some parts of the game it's not by much. Let's face facts though - Crysis and Warhead had larger playgrounds but they always led to chokepoints to end the level and tell more story. After two games of jungle (ignoring Far Cry), I'm not angry about a city-based game.
It's very pretty but my god does DX11 Ultra object detail kill my unlocked Radeon 6950. Dropping that one setting to Extreme must triple frame rate in some areas. I went up to a brick wall and it dropped to about 5 fps until I switched that to Extreme and then it was probably 30fps! The lighting in particular and how surfaces work with it is great I think. The wavy water is neat but super fakey in its behavior. Tropical areas are inherently more eye pleasing than a city but this is a very well rendered one. Does this use MLAA or FXAA? There is definitely some anti-aliasing going on and it has a softened look overall.
I actually think it's an ok game but that Crytek doesn't tell stories very well. It wasn't a real strength to any of their other games either.