http://techreport.com/articles.x/21404
Fucking shameful work. Obvious lazy deving or lack of time here.
http://techreport.com/articles.x/21404
Fucking shameful work. Obvious lazy deving or lack of time here.
I don't think this is Nvidia related so much as Idiot Dev related. Spending that much resources on a goddamned concrete barrier with the only real improvement being some handles on the side? Or rendering the water at all times?
Lolwut? That's prepostrous and ridiculous!Still, badmouthing Crytek and/or Nvidia instead of ATI for their inadequate tesselation prowess strikes me as a bit absurd.
Lolwut? That's prepostrous and ridiculous!
How is this anything other than crytek being a bunch of lazy retards? Tesselating flat surfaces with tens of thousands of useless polys that add no detail whatsoever and don't add to the visuals of the scene, water stretching in underneath the entire landscape, no LoDing whatsoever in their algos and so on.
That's clueless idiot developers at work, not any fault of AMD. IST absolutely made the right call here.
It's not like the vast majority of Nvidia cards are going to be shafted by this too - it'll only be the very top end that's managing less of a drop-off than AMD cards.