Crysis 2 PC edition OT

In BC2 there are only objective based games, and I do think that limits the effectiveness of haxors. But in my experience hackers get adminbanned pretty fast anyway, at least on good servers.
 
Not seen too much cheating in TF2, saw a dude who had a speedhax on a server running the Turbine map, he must have used some kind of bot to steer his guy too because his character took sharp 90 degree turns through the corridors to the flag (briefcase), picked it up, and then was gone out of sight again in about 2 seconds total. And he used a Heavy no less...

I can't even see the fun in that if you aren't even steering your guy on-screen. But I guess it was some sociopath who got his kicks from wrecking the game for everybody else - or at least mostly those on the opposite team.

After he stole the flag about 5 times in less than a minute we got a forest of sentries down to stop him, but by then the round was lost anyway... Was no way to take back the other team's lead.
 
I've learned to my cost that literally no-one is playing the DLC maps. Last night I couldn't find a single server with anyone playing the second set at all. Literally not a single player. Twenty or so servers running the maps, but all of them empty. Strangely, I can tell people have bought the pack, because I keep dying to the new DLC weapon on the old maps, but they don't seem to be actually playing the new ones :(
 
Charging for maps is counter-productive, as it fractions the player market severely. Most people won't buy the maps.

Rather, the maps should be seen as free advertising for the game itself. Use the maps to draw in new players and sell them the full game, like Valve has done with TF2 for example. While they happily charge you for guns (and hats, and stupid beards and face masks and teddy bears and pocket medics lol), ALL the maps are free.

Well, now the entire game is free, but that's only in recent weeks that has been the case.
 
Happened to me with whatever paid DLC I have bought for MP in all the games. Breaks the community too much, people fall back to playng the original maps as they are always full n busy, DLC maps are always empty or too thinly populated to have a fun game and the money spent on the DLC is utterly wasted.

DLC Maps, if SP should be paid, if MP, should be free. One can guarantee a players own fun in SP expansions, but MP is too sales dependent to get your money's worth back. Asking people to buy your game cos it has so much free stuff is a good strategy for retail games. The opposite works on the Appstore though. Game is free but has too much stuff to buy once inside :LOL: !
 
I agree with you Renegade about the MP Maps in DLC. I personally think paying for DLCs are just a lame way for developers to milk more money out of gamers. DLC should be free...period.
 
That's just retarded. What a complete waste of time and (lack of) effort on their behalf. Maybe we should call those concrete slabs Nvidia barriers. I'm quite glad I never bothered forking out serious cash for this game. I'll pick it up for $5 or so after I build a new PC.

Can tessellation be turned off whilst keeping all other "Ultra" enhancements active?
 
http://techreport.com/articles.x/21404

Fucking shameful work. Obvious lazy deving or lack of time here.

Yeah, it is kind of a waste. Still, badmouthing Crytek and/or Nvidia instead of ATI for their inadequate tesselation prowess strikes me as a bit absurd. Not really Nvidia's fault that ATI half assed that particular DX11 feature.
Besides, tesselation isn't the only thing Crytek added with the inclusion of DX11. I think the screen space reflections (hope I got that term right) add a lot more to the image personally.

Also: Yes, you can disable tesselation separately. I think you have to put object detail back to Extreme (from Ultra)
 
I don't think this is Nvidia related so much as Idiot Dev related. Spending that much resources on a goddamned concrete barrier with the only real improvement being some handles on the side? Or rendering the water at all times?
 
It was a free update. Just be glad they did something. Turn off tesselation and be happy about the fancy new shadows (which look magnificent post patch), the added reflections (which really improve the look of many indoor areas) the new tone mapping and of course the high res textures.
 
I don't think this is Nvidia related so much as Idiot Dev related. Spending that much resources on a goddamned concrete barrier with the only real improvement being some handles on the side? Or rendering the water at all times?

How is this not nvidia related/mandated ? The Crytek guys surely aren't that dumb or stupid. It's the other way around: they didn't spend much resources/time on this to correctly setup their meshes and LOD system at all. This was simply the easiest/simplest way to kill the perfomance on Radeon cards given than the other added effects in the patch have for the most part the same perf hit on AMD and NVIDIA GPUs.
When looking face on at a conrete block or a brick wall I get a wooping ~8FPS on a OCed 5870
 
could it be telling a gpu to add triangles is prone to going bad (anyone remember the inflatable ammo boxes in ut with trueform)
so doing it with basic shapes is less error prone than doing it with detailed objects like character models
 
Still, badmouthing Crytek and/or Nvidia instead of ATI for their inadequate tesselation prowess strikes me as a bit absurd.
Lolwut? That's prepostrous and ridiculous!

How is this anything other than crytek being a bunch of lazy retards? Tesselating flat surfaces with tens of thousands of useless polys that add no detail whatsoever and don't add to the visuals of the scene, water stretching in underneath the entire landscape, no LoDing whatsoever in their algos and so on.

That's clueless idiot developers at work, not any fault of AMD. IST absolutely made the right call here.

The scene mentioned on page 5, the point where you exit the initial building, sags enormously because of all the useless geometry being calculated. It's completely retarded, drawing hundreds of thousands, if not millions of polys across huge stretches of screen real-estate smaller than a pixel is a monumental waste of computing resources.

Somebody needs to be smacked for this silliness, and his name ends with Yerli (and starts with Cevat.)
 
Lolwut? That's prepostrous and ridiculous!

How is this anything other than crytek being a bunch of lazy retards? Tesselating flat surfaces with tens of thousands of useless polys that add no detail whatsoever and don't add to the visuals of the scene, water stretching in underneath the entire landscape, no LoDing whatsoever in their algos and so on.

That's clueless idiot developers at work, not any fault of AMD. IST absolutely made the right call here.

We should be patting AMD on the back for placing a user-configurable tessellation limit in the drivers to deal with such fuck-wittery.

It's not like the vast majority of Nvidia cards aren't going to be shafted by this too - it'll only be the very top end that's managing less of a drop-off than AMD cards.
 
It's not like the vast majority of Nvidia cards are going to be shafted by this too - it'll only be the very top end that's managing less of a drop-off than AMD cards.

Seriously. It's not like NVIDIA customers are benefiting from this either. It is incompetence or apathy on Crytek's part, nothing else.
 
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