This is what NVIDIA were tyring to impress on people at their editors day, except I'm not sure people had much buy in to it. The very fact there there are 3 different advertised rendering modes and only two API's should tell everyone that profiling in some cases is a requirement, otherwise there frankly wouldn't be any point in providing 3 different modes.JoshMST said:In many ways your post leaves me a bit confused, as I agree with most of what you say. My point with profiles is that ATI says, "We won't have profiles" but Cat AI will be deciding which titles get which rendering method. I don't think there is anything inherently good or bad with profiles or AI, it is just the way these companies do the job. It is interesting to read that you haven't been able to disable Cat AI. If there is one person that knows 3d graphics, it is definitely you.
NVIDIA appear to be stuck on the issue of profile/no-profiles, but what ATI were trying to impress is that the default for Crossfire will be on, whereas the default for SLI when it was initially launched would be off, unless there is a game profile. Exactly how much that is an issue by the time Crossfire is actually released now is an entirely different question, but the argument behind profiling is a bit of a red herring IMO.
Many of the points you mention are actually mentioned in the Crossfire FAQ
http://www.ati.com/technology/crossfire/faq.html
http://www.ati.com/technology/crossfire/faq1.html
[Edit] - Disabling Cat AI is easy enough, what I haven't figured out is how to change the Crossfire rendering mode.