Crossfire limitation

geo said:
There wouldn't happen to be a poison pen. . err, "competitive analysis" email floating around now, would there? With suitable "but don't mention it came from us" instructions? Maybe some catchy wording in the slammies here and there?
You used a lot of wording to ask if nVidia blabbed on ATi at some point in this whole debacle:D
 
geo said:
So, we have a limitation that was known about in June (hell, I'm on that thread :smile: ), and now it is suddenly getting big play right before release?
Well, consider that many people may not have taken it seriously back then. Even in the original post there was a caveat that maybe ATI will fix the issue before launch. Except now it seems that the information is confirmed, and since the launch is finally happening, it's being taken much more seriously.

Doesn't mean there isn't an e-mail floating around, of course, but bear in mind that with or without such an e-mail, it is the response of the community that decides whether or not to give the issue any "time in the sun."
 
Chalnoth said:
. . . but bear in mind that with or without such an e-mail, it is the response of the community that decides whether or not to give the issue any "time in the sun."

True enuf. But the whole mode is corrosive.
 
geo said:
So, we have a limitation that was known about in June (hell, I'm on that thread :smile: ), and now it is suddenly getting big play right before release? There wouldn't happen to be a poison pen. . err, "competitive analysis" email floating around now, would there? With suitable "but don't mention it came from us" instructions? Maybe some catchy wording in the slammies here and there?

Gad this business is slimy some times. Worse than the CIA in use of surrogates, cut-outs, and plausible deniability when there's "wet work" to be done. . . If you're gonna do it, take responsibility for it.


I honestly think it has more to do with the fact that "Many" expected/hoped it would be improved. When a product is months from release its easy to say "Well that might be changed" However when considering the issue that its less than a week or two or away from release makes people far more nervous.
 
Well, just consider that mudslinging does have its good side. That is to say, those who are most likely to point out the weaknesses of a product are a product's competitors. Some companies may actively spend money on discovering weaknesses in others' products.

This actually helps the end-user, to some extent, in the long-run, because it means that the other company won't be able to "slip things by" the buying public, or, at least, not the enthusiast buying public.

If it was nVidia, for instance, that is sending out e-mails pointing out the shortcomings of ATI's products, ATI owes it to the buying public to send out similar e-mails to the buying public about nVidia's products (I would expect them to...I don't think any other company would do this, as they're the only competitors in this market segment).

Of course, this can turn horribly bad if the mudslinging turns to inaccurate information. One would just hope that these companies will keep their decorum and stick to valid info as much as possible.
 
ChrisRay said:
I honestly think it has more to do with the fact that "Many" expected/hoped it would be improved. When a product is months from release its easy to say "Well that might be changed" However when considering the issue that its less than a week or two or away from release makes people far more nervous.

And would it be fair to characterize your initial correspondents on this issue a couple weeks ago as competitors of ATI?

Look, I haven't tilted at windmills in a long time, but I'm tempted to put Bobby Kennedy in my sig after R520 release. "I dream of things that never were and ask 'why not?'"

It is so self-evidently clear that "the other side" has the largest group of highly-qualified technical people on the planet to be picking at the seams of your technology that it barely is worth pointing out. Both sides. It is also self-evidently clear that the community needs to know about it when that group of highly-qualified, etc finds something potentially significant to point at.

But it doesn't have to be this way. And this way is corrosive of a lot of "goods".
 
Chalnoth said:
Of course, this can turn horribly bad if the mudslinging turns to inaccurate information. One would just hope that these companies will keep their decorum and stick to valid info as much as possible.

Don't you think this would be much more likely to be true if they had to take public responsibility for it? That maybe we'd get useful, but non-inflammatory, documents doing this?
 
Well geo. Its really not any different than early SLI fud. Even if Nvidia did alledgedly leak this info.((Though I'm not sure I'd call it a leak since its been available for anyone to see)) I dont really see it as any different than the whole "SLI profile" fud I have read across the web.

As to why I myself or someone else didnt post earlier. Well I cant comment on others. But I had nothing concrete, nor do I make a habit of trying to comment on unreleased hardware. If this happened to be fixed by the time Crossfire is released. It would only make the people who complained ((no offense ratchet :) )) or myself look a bit foolish. I personally am not counting on that it will be fixed between now and release. But I also am not a betting man either to make such a claim either. Call me conservative if you will. ;)
 
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ChrisRay said:
Call me conservative if you will. ;)

Good policy. And I don't mean to appear to be picking on you personally, because I'm not. You just happened to be closest. :LOL:
 
I don't see why the need of all this fuss about this limitation to apparently be so negative about the product.
If it proves to deliver better performance,stability & compatibility in comparison to NVidias SLI of wich imo fails to deliver (redarding in account the costs this technology needs to acquire/upgrade in comparison to the benefits it was intented (but not delivered imo) to deliver to the market) from several reviews around websites.
 
doob said:
I don't see why the need of all this fuss about this limitation to apparently be so negative about the product.
No acceptable high rez gaming, on cutting edge, high dollar, uber leet equipment is the reason for the fuss:rolleyes:

nVidia has been serving it up for the masses for a while now.....most had expected ATi to deliver on this.
 
ChrisRay said:
Well geo. Its really not any different than early SLI fud. Even if Nvidia did alledgedly leak this info.((Though I'm not sure I'd call it a leak since its been available for anyone to see)) I dont really see it as any different than the whole "SLI profile" fud I have read across the web.

That profile stuff might be an ever nastier boomerang for ATI, if they don't keep their drivers for multi-GPU systems transparent. And no before anyone says it, I believe it only when I see it that they don't have profiles in their drivers.
 
doob said:
I don't see why the need of all this fuss about this limitation to apparently be so negative about the product.
If it proves to deliver better performance,stability & compatibility in comparison to NVidias SLI of wich imo fails to deliver (redarding in account the costs this technology needs to acquire/upgrade in comparison to the benefits it was intented (but not delivered imo) to deliver to the market) from several reviews around websites.

I doubt CrossFire will scale more than up to 85% in performance. The difference will be if CF scales performance in a significant number of applications where SLi doesn't.
 
Ailuros said:
That profile stuff might be an ever nastier boomerang for ATI, if they don't keep their drivers for multi-GPU systems transparent. And no before anyone says it, I believe it only when I see it that they don't have profiles in their drivers.

I would think they must. The difference would be if their default mode is CrossFire is ON when a profile doesn't exist for that game, and that works every single time without visual aberration and at least modest performance increase. Add on top of that the ability to play with other modes for that app to see if they "do better" than the default, and that seems pretty workable to me.
 
doob said:
I don't see why the need of all this fuss about this limitation to apparently be so negative about the product.
If it proves to deliver better performance,stability & compatibility in comparison to NVidias SLI of wich imo fails to deliver (redarding in account the costs this technology needs to acquire/upgrade in comparison to the benefits it was intented (but not delivered imo) to deliver to the market) from several reviews around websites.
For people with 19"+ crt monitors, there is pleanty to be pissed about.
 
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geo said:
I would think they must. The difference would be if their default mode is CrossFire is ON when a profile doesn't exist for that game, and that works every single time without visual aberration and at least modest performance increase. Add on top of that the ability to play with other modes for that app to see if they "do better" than the default, and that seems pretty workable to me.

If they don't they deserve to be shot heh...

For people with 19"+ crt monitors, there is pleanty to be pissed about.

Typical 19" CRT stretch content usually beyond a 1024 height. If you know the exact measurements of the viewable area of the monitor and it's dot pitch size, it's easy to figure out where it doesn't stretch.

If you have a 0.25 dot pitch for instance and want to reach a 1536 width, you'd need a height of the viewable screen of 384mm. Usually a 21" CRT is around 305mm ;)
 
doob said:
If it proves to deliver better performance,stability & compatibility in comparison to NVidias SLI of wich imo fails to deliver
Bear in mind that nVidia has been taking great strides to improve the performance and compatibility of their SLI solution. So if you're talking about reviews from when it was first released, you're talking about old news.

Edit:
I'm expecting nVidia to try to get some websites to publish some new SLI reviews closer to ATI's Crossfire launch.
 
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