What will cross-platform PS3 / Xbox 360 games look like? What features will they support? Here are the greatest common denominators this time around:
Graphics:
Platform-specific features that probably will be used:
Platform-specific features that might be used:
Platform-specific features that probably won't be used:
Conclusions:
Implications for Sony:
Implications for Microsoft:
Consider offering a high-end SKU that includes 1080p and Blue Ray, to remove the percieved advantage of the PS3.
Implications for Nintendo:
Nintendo's Revolution must meet the following minimum bar in order to allow easy porting of PS3/Xbox 360 cross-platform games:
If the Nintendo Revolution doesn't meet this minimum spec, then it won't get next-gen cross platform games.
Graphics:
- Shader Model 3.0
720p (limited by PS3 fill rate)
1x AA (limited by PS3 fill rate)
- 1 general purpose PowerPC CPU
VMX/Altivec
big-endian data formats
2-4 SPEs. (Assuming 1 Xbox 360 CPU core == 1-2 Cell SPEs)
- 512 MB of RAM
6.5 GB of storage (Limited by Xbox 360 DVD.)
20 GB HD
Ethernet port present, some form of network service present, limited by customer adoption of broadband.
Platform-specific features that probably will be used:
- Xbox 360: 4x AA, user sound tracks, online presence.
Platform-specific features that might be used:
- PS3: Eye-candy physics that doesn't affect gameplay. e.g. better cloth simulation.
Platform-specific features that probably won't be used:
- Both: Platform-specific code for floating point. (e.g. SPEs for PS3, GPU processing for Xbox.) It's just too much work for a cross-platform game. There's a chance that cross-platform middleware will make this easier.
PS3: Better physics that affects gameplay. (Increases test and design cost.)
PS3 1080p (because most games won't even support 1080i.) Unless you count rendering the game at 720p, and then scaling the graphics up to 1080p as 1080p.
Conclusions:
- Next-gen cross-platform games will likely look closer to platform-specific games than they do today. (Because next gen platforms are more similar than today's platforms.)
Cross-platform games will probably look more similar across platforms than today. (Because next gen platforms are more similar than today's platforms.)
Cross-platform games will probably look slightly better on Xbox 360, due to more use of AA.
Cross-platform games may look slightly better on PS3, due to improved eye-candy physics.
Implications for Sony:
- The SPEs will be underutilized. Save money by dropping 4 of the SPEs, and shipping with 3 SPEs.
Blue Ray will be underutilized for games. Consider offering a second, cheaper SKU that has DVD instead of BlueRay.
PS3 probably won't play games better than Xbox 360, so differentiate it by non-game features (e.g. Blue Ray).
Implications for Microsoft:
Consider offering a high-end SKU that includes 1080p and Blue Ray, to remove the percieved advantage of the PS3.
Implications for Nintendo:
Nintendo's Revolution must meet the following minimum bar in order to allow easy porting of PS3/Xbox 360 cross-platform games:
- Shader Model 3.0 @ 720p
PowerPC CPU + 2 co-processors of some sort. (Alternately a much more powerful CPU core than the PS3 / Xbox 360 might also work.)
512 MB of RAM
DVD ODD
20GB HDD
If the Nintendo Revolution doesn't meet this minimum spec, then it won't get next-gen cross platform games.