Yeah, economics permitting. I wouldn't propose a tweaked CPU and DCC if MS hadn't already developed them and deployed them with no compatibility concerns. Likewise, I'd only propose marginal frequency gains if it weren't for proof of techniques already developed and deployed on a mass scale allowing them to reach significantly boosted clocks. Even allowing for a lower cost unit with less emphasis on bleeding edge performance than X1X, a 2.1 gHz CPU and a 1.1 gHz small scale GPU doesn't appear fanciful (1.3 gHz boost for mobile Ryzen SoCs, 1.18 for the much larger X1X GPU).
Likewise, by 2018 DDR4 2666 will be eminently mainstream. Ryzen processors already support 2666 as standard, without overclocking or unofficial (but totally hinted at) multiplier support. Don't think there's even a premium for DDR4 2400 over 2133 any more....
Xbox One G(Hz). 2Ghz CPU/1GHz GPU Nothing to write home aboot with +14% CPU, +17% GPU. The latter can line-up with the, presumably less expensive, DDR4-2400 bin.
I was more thinking about this at a new node. If they're going to do any further work with the APU design, they can do it in one go at the next node rather than spending any further money on 16nmFF, and the timing would line up such that it's far enough away from the 1S launch anyway in terms of a market standpoint.
I think despite being mostly "900p", a cheap system with really stable frame rates and top of the line texture filtering (which makes a big difference to what you can actually see) and fast load times could gain fans, or at least lose less and do so more slowly.
Forced AF may be more difficult. OneX can get away with it since you're looking at over 2x texture fillrate, and >4x main memory bandwidth (where the textures are being sampled) + 4x L2 cache.
The Durango lineage can just get simple boost improvements, while marketing can keep the Scorpio lineage at a comfortably higher tier feature set.
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ramblings
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