Could/Should PS4 Pro get a new, faster hardware revision? *spawn

Discussion in 'Console Industry' started by rokkerkory, Nov 28, 2017.

  1. DrJay24

    Veteran

    Joined:
    May 16, 2008
    Messages:
    3,894
    Likes Received:
    634
    Location:
    Internet
    I would argue that only Sony had a reason. They designed the Pro for PSVR. They knew the original PS4 was under-powered, hence the release date to coincide with PSVR. MS made a "me too" console. The design is basically a PS4 and they were a year late to "mid-gen". Of course they had a chip on their shoulder over power too.
     
    Recop likes this.
  2. Recop

    Veteran

    Joined:
    Aug 28, 2015
    Messages:
    1,319
    Likes Received:
    649
    Both consoles were supposed to launch at about the same time... the situation with the X/PS5 is completely different.

    Also, MS had a different vision than Sony.
     
  3. bunge

    Regular

    Joined:
    Nov 23, 2014
    Messages:
    725
    Likes Received:
    513
    I don’t think this is true. I don’t see any stories about PSVR games that require or even perform significantly better on the Pro.
     
  4. DieH@rd

    Legend

    Joined:
    Sep 20, 2006
    Messages:
    6,387
    Likes Received:
    2,411
    I would not be mad if they spent few hours to test Pro Slim's cooling can handle a bit higher CPU clocks on a shrinked APU.
     
  5. Globalisateur

    Globalisateur Globby
    Veteran Subscriber

    Joined:
    Nov 6, 2013
    Messages:
    4,592
    Likes Received:
    3,412
    Location:
    France
    "Skyrim VR is much less blurry on Pro. Hey I need the buy a Pro."

    This is a story I hear from many on the Internet that tried both versions.
     
  6. Sigfried1977

    Legend

    Joined:
    Sep 14, 2008
    Messages:
    5,010
    Likes Received:
    1,817
    In 99% of all cases the differences are super slim, though. So no, I doubt PSVR was the big impetus behind the release of the PS Pro. Heck, the old PSVR can't even pass the HDR signal through.
     
  7. DrJay24

    Veteran

    Joined:
    May 16, 2008
    Messages:
    3,894
    Likes Received:
    634
    Location:
    Internet
    Almost all of them do.
     
  8. JPT

    JPT
    Veteran

    Joined:
    Apr 15, 2007
    Messages:
    2,505
    Likes Received:
    943
    Location:
    Oslo, Norway
    The question is more, is there a huge upgrade to use Pro or is it just fine on the base PS4 and minor stuff on the Pro.
    I seem to remember a poster on here going on and on about Pro was a necessity to use PSVR and that VR experience sucked with PS4.
    This was before PSVR launched....
     
    milk likes this.
  9. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    20,516
    Likes Received:
    24,424
    Theoretically the 4Pro version should have twice the graphic fidelity of the PS4 version.
     
  10. DSoup

    DSoup Series Soup
    Legend Subscriber

    Joined:
    Nov 23, 2007
    Messages:
    16,785
    Likes Received:
    12,697
    Location:
    London, UK
    And they did.

    Right. And Sony may have a different vision to Microsoft. But neither company can afford to scrap a product several years into design already and by that point it's really difficult to change things drastically. I can't think of an example where this has ever happened, it'd cost less to launch a bad product and have it sell, then push back several years.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...