Yes. This is correct.MS will need a console to exist at a price point lower than Scorpio for at least the next 2 ~ 3. Currently, that means they'll continue manufacturing the X1S.
There are a lot of assumptions here for such a thing to happen.For almost no extra cost on BOM, MS could be at much less of a disadvantage, and actually have an advantage in some ways.
So I have an idea of where you are going with this. So I'll try to address what you're getting at. But you're basically saying, build a better XBO with a higher performance profile to replace the aging XBO for a cheaper price. That's the gist of it from what I can tell.Indeed!
Take X1S. Swap the already designed and already 16nm optimised "Jaguar+" cores in the X1X - that work just fine with X1 games - and use them. Take the DCC from X1X - which already works just fine with X1 games - and use it. Move over to DDR4 2400 if it's cheaper, save money and get a 10%+ BW increase on the most BW constrained part of the system (see iD's Wolf2 struggles).
So eliminate the DDR3 wall with DCC and mainstream DDR4, get additional CPU IPC, clock higher with yield improvements and Hovis stuffs if it's cheap enough .... and basically for the same manufacturing costs your substitute for the X1S that you have to make anyway is better at everything (fps, dynamic res, BC, loading times).
On the PC R&D for halo products trickles down into mainstream products. Xbox could do that too. It won't cost you silicon, and most of the R&D is already spent.
Lets check some constraints and poke and prod and see how well your idea may hold up (some things need clarification for me):
a) The market is still flooded and flooding with older OG XBO and S. Are developers going to profile 3 platforms now? Or will they only still only target 2 platforms?
b) When XB2 arrives what will happen to the XBO family of SKUs?
c) Will they immediately cancel product of 1S SKU? They'll need to call this something else right? How would consumers know which SKU you are buying if they are the same name?
d) We know today that 1X has to remove 1/2 its GPU power to run older XBO titles without patch. How would this work on this new SKU? How large of a GPU would it have to be to half it and be able to run compatibility?
e) with ESRAM still there, how much of a major advantage are you really going to get over the base model? real estate is still at a premium if esram is present.
f) If they aren't the same name, is this a new generation? They just launched a 1X assuring everyone it wasn't a new generation, so what's happening here?
g) Won't new owners of 1S be super pissed off by this?
h) How quickly would they be able to release such a model? We know it took nearly 4 year of development to release Scorpio.
i) Would they be able to release this product before next gen hits?
If you can answer these with strong points, perhaps the product is coming.
There are many companies that many thought were 'too big' to fail. Having a leadership team that knows when to cut losses, and move on is what keeps companies alive for the next round. When the round is lost, retreat is the best option, otherwise you are just throwing resources away for the hell of it.Put simply, MS have to keep making the X1S for another two or three years. Make it as competitive as possible, for as little cost as possible.
If you are honest with yourself and ask what type of company MS is, and how it has endured so many changes, and so many failures and yet, still be up there. What do you really think MS would do in this situation, continue to fight the 2013 Gen? Or move the battleground to next gen?
Remember looking back at... Nokia... Windows vista, Windows 8, Zune, Windows CE, Windows ME, Live for Windows... OG Xbox... all the first party studio closures, game cancellations etc etc etc.
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