Background.
When Sony went with the PS4 Pro over the PS4, they used a butterfly GPU system that allowed them to switch off half the GPU when running a PS4 game while allowing the full 36CU to be used when running a Pro game.
However when MS went for the One X, they wernt held to the same hardware restrictions as Sony. Not only did they have a CU number that held no regard to the One S, but they also were able to increase the RAM amount to 12 GB without an issue.
Again with the PS5, Sony had to stick with the same CU number to keep BC with the PS4 and PS4 Pro while MS didn't have the same issue and wernt held to a particular amount of CUs etc.
I have had it explained that this is because MS games are wrapped in a software API while Sony's games arnt and are tied to the hardware mote. Now this may be wrong or right, or I may have arsed up the explanation.
So does this mean that MS could change to Nvidia GPUs for the next gen and be able to have BC with their AMD hardware?
When Sony went with the PS4 Pro over the PS4, they used a butterfly GPU system that allowed them to switch off half the GPU when running a PS4 game while allowing the full 36CU to be used when running a Pro game.
However when MS went for the One X, they wernt held to the same hardware restrictions as Sony. Not only did they have a CU number that held no regard to the One S, but they also were able to increase the RAM amount to 12 GB without an issue.
Again with the PS5, Sony had to stick with the same CU number to keep BC with the PS4 and PS4 Pro while MS didn't have the same issue and wernt held to a particular amount of CUs etc.
I have had it explained that this is because MS games are wrapped in a software API while Sony's games arnt and are tied to the hardware mote. Now this may be wrong or right, or I may have arsed up the explanation.
So does this mean that MS could change to Nvidia GPUs for the next gen and be able to have BC with their AMD hardware?