Dr. Nick said:At E3 they were all like it there is no way of doing it properly. Now they are probably going to use the line that they do it right.
!eVo!-X Ant UK said:No, Nvidia actually had a Unified pipeline before ATI.
But when they tested it they said the performance when compared to separte vertx/pixle pipes is alot lower so it just is'nt worth it.
xbdestroya said:Brimstone's right though that the RSX seemingly has much to gain from going XDR vs GDDR-3. We've been told that GDDR-3 will be what it gets, but if there were any way to have changed that in the last six months I would hope that Sony would have pursued it.
I've personally taken Sony's announcments at face value and am expecting GDDR-3 (though perhaps clocked higher than the original 700MHz), yet on a Rambus bus the pin-for-pin value of XDR seems decisively clear to the degree that I wonder what the constraining factors in not going that route would be.
Sony seems comortable enough with Rambus memory now and in the past in general that I'd be surprised if it were simply the expected cost differential XDR:GDDR-3, but who knows...
PS - since it's 'public' info might as well take a shot... can any of the PS3 devs here deny or confirm that RSX is still on GDDR-3?
4xSli does not translate to 4x/400% improvement. Maybe 2-2.5~. If it's 32 and is boosted to 600-625Mhz~, it could offer such a performance boost over a vanilla 7800 or more if it had custom g80ish improvements(threading), especially if it's paired with a faster xdr based setup.Shifty Geezer said:Wasn't PSX very generic?
That RSX is more than just a 7800 chip with different interface is plausible and IMO likely. That it's insanely more powerful than the top of the line GPU SLI'd 4 ways isn't.
A few million 'spare' transisitors isn't going to account for a 4x increase over G70's performance. Extra features are likely, but super-uber performance isn't. A Quad for redundancy, adding nothing to performance but helping yields, is one probability given we've been told redundancy will feature in RSX fo rthat very purpose.
zidane1strife said:4xSli does not translate to 4x/400% improvement. Maybe 2-2.5`. If it's 32 and is boosted to 600-625Mhz~, it could offer such a performance boost over a vanilla 7800 or more if it had custom g80ish improvements(threading), especially if it's paired with a faster xdr based setup.
!eVo!-X Ant UK said:But its not just Nvida working on RSX now is it???
pjbliverpool said:No, but what makes you think Sony can quadruple the technical competence of the worlds leading GPU developer?
!eVo!-X Ant UK said:What makes you think they cant?? just look at Cell and the EE. Sony is no sluch in chip design
Urian said:Since the developers are working with standard tools like CG, OpenGL ES 2.0, Collada and others my logic says to me that Nvidia is playing the same game that they played with Xbox again.
RSX is nothing more than a G70 clocked at 550Mhz in the specs because Nvidia thinked in these moment that 550Mhz was the clock that they will take with a 90nm. I am sure that the RSX is a G70 580Mhz+FlexIO today and it can be better day after day until Sony says: "Stop development, launch in 2 or 3 months".
zidane1strife said:I'd say it'd be a bit silly if all they got was a g70 with flexio, I mean the xbx was one of the consoles that was put together the fastest and even it had an extra vrtx shader over the gf3, and a few trcks here and there.
!eVo!-X Ant UK said:What makes you think they cant?? just look at Cell and the EE. Sony is no sluch in chip design
pjbliverpool said:Because its a completely ludicrous expectaton. If nvidia were so completely incompetent