Remember when PS3 was supposed to launch with 2 HDMI outs
Yeah i remember dual 1080p and 120hz bs. Sony is master at hyping really. PS3 didnt even do 60fps/1080p for most games.
https://www.gamespot.com/articles/ps3-to-run-at-120-fps/1100-6136786/
Remember when PS3 was supposed to launch with 2 HDMI outs
Yeah I remember, that's what I want. Also still waiting for my Toy Story graphics.Yeah i remember dual 1080p and 120hz bs. Sony is master at hyping really. PS3 didnt even do 60fps/1080p for most games.
https://www.gamespot.com/articles/ps3-to-run-at-120-fps/1100-6136786/
Yeah I remember, that's what I want. Also still waiting for my Toy Story graphics.
Yeah, the exact on the record quote, but that was the implied level of performance PS2 was hyped up as before launch. Sony's official statement was something like "CG movie quality" or "Movie quality" or something like that, and the press ran with it. So, I guess I'm waiting for my "movie quality" PS2 graphics along with the games that use whatever was "beyond polygons".That was Bill Gates.
"Graphics-chip vendors in Silicon Valley today are all doing the same thing; [they're] obsessed with the polygon race," said Ken Kutaragi, executive vice president and co-chief operating officer at Sony Computer Entertainment Inc. (Tokyo), developer of the popular Playstation console. "Their R&D; goals are so near-sighted that they are only paying attention to gradual changes in graphics technologies that can be developed in lockstep with the short-term PC product-development cycle."
Sony Computer Entertainment and startup VM Labs independently claim that the graphics technologies used in their next-generation videogame platforms will go far beyond the polygon-based 3-D graphics technologies pursued by the PC industry today.
Sony's Kutaragi said that a Sony Computer Entertainment engineering team based in Tokyo is working on a whole new generation of real-time image-rendering technologies, from silicon to platform algorithms to software titles, for the next Playstation. "Today's videogame computer graphics look like computer graphics," he said. "Our goal is a filmlike graphics quality that won't make viewers conscious of or annoyed [by the fact] that they are indeed looking at computer graphics."
"One of the basic premises of the Xbox is to put the power in the hands of the artist," Blackley said, which is why Xbox developers "are achieving a level of visual detail you really get in 'Toy Story.'"
Gates said the 3-D chips in the Xbox would be three times faster than anything on the market and offer nearly unlimited graphical visuals. "We're approaching the level of detail seen in Toy Story 2," he said, referring to the computer-generated kids film from Disney/Pixar.
My palm just went through my face, traversed the whole globe in a straight line, came back to the hole in my face... and kept going.
Why do I have the impression that this was taken out of context from a Japanese translation where Ken Kutaragi was not talking about games but the PS3's video capabilities?Yeah i remember dual 1080p and 120hz bs. Sony is master at hyping really. PS3 didnt even do 60fps/1080p for most games.
https://www.gamespot.com/articles/ps3-to-run-at-120-fps/1100-6136786/
There was a total mix up of quotes. Some took out of context even the Kutaragi's vision for the future from the GSCube demonstration (like the "jacking into the matrix" quote).Yeah, the exact on the record quote, but that was the implied level of performance PS2 was hyped up as before launch. Sony's official statement was something like "CG movie quality" or "Movie quality" or something like that, and the press ran with it. So, I guess I'm waiting for my "movie quality" PS2 graphics along with the games that use whatever was "beyond polygons".
BTW what was the deal with NURBS back then?
Here's a question - if PS2 was revisited with modern concepts like SDF (Dreams splats), how would it fair? Was it open enough and flexible enough to pull some of these ideas off in a Y2K version, or is it still bound to pushing polygons?It's funny to think Sony was talking about the industry just thinking about polygons, when everything about the PS2 was about pushing as many polys they possibly could, while it was Xbox and GC that invested more in texturing and shading, specially Xbox.
Was NVidia's first pc gpu nurbs based?BTW what was the deal with NURBS back then?
They seem to give better smooth surfaces in theory. Why wasnt it used? Seems like missed potentialWas going to replace polygons, or something.
When it was first shown and even when it was first released there was no other game like it. That was a super huge system sellerMGS2 showed what ps2 was about, konami maxed the platform early. But impossible on pc hardware? Probally some effects if were talkning gf2.
Retrospectively it might not impress in some areas. But back in 2001 it looked perfect.GT3 looks like a psx game regarding the tracks at times, i think GT4 looks so much better.
Yes that was stupid. They were not giving clear answers and suggested as such. InexcusableBut showing CGI killzone 2 demos and portraying it as ingame is just wrong.
Retrospectively it might not impress in some areas.
It's true that GT4 is a much improved game in many aspects. Lets stick to the subject of the "marketing nonsense" that exists primarily before and around the launch period thoughMight be that since i played it first some weeks ago, im not into racing games at all. GT4 does look much better overall, and holds up quit well to the first Forza. Forza looks much better but it runs @30fps against GT4s 60.
True. MGS2 was the game that showcased and "proved" PS2's ultra hyped tech in practice though.MGS2 sure was a system seller, altough GTA3 probally takes that crown, graphically it was a mess but it was gta in 3d, and open world.
Not any gta on ps2 ran smooth btw? GTA3 lagged, so did vc, and sa is almost unplayable.