I've been thinking...cars have been doing it lately...so why not GPUs? Fixed-type ALU's give the performance benefits in exchange for flexibility and efficiency, while unified pipes tend to take a performance hit. Why not have a primarily fixed-focus gpu with powerful fixed-shaders (8 + 24 for instance) and then incorporate another 8 to 16 ALUs for doing unified shading to add flexibility and efficiency where necessary.
People's take? RSX possibility? Hollywood possibility?
People's take? RSX possibility? Hollywood possibility?