So I'm hearing all this talk already of the next consoles and reading an article outlining how despite increased revenues the game industry is having a hard time making net profit because of increased budgets. I was also thinking of the complaints about the used game/rental market and how it hurts new game sales.
So while game devs and console makers are thinking about their next gen systems which is just gong to be another expensive transition and even higher budgets,why not start utilizing the current systems to their fullest and address why people are turning to the used/rental game market.
Each of the next gen systems has a hard drive and internet connection yet despite this the games we are getting for download are fine but smaller simpler games.
Why not offer more pricing flexibility like is done now in the music download market,
Allow me for example the options with a game like Killzone 2 to:
1. buy the full retail version for $60CDN.
2. download just the single player portion for $25 CDN
3. download just the multi-player portion for $25 CDN
Isn't this a way that the industry should be utilizing the "power " of these systems?
So while game devs and console makers are thinking about their next gen systems which is just gong to be another expensive transition and even higher budgets,why not start utilizing the current systems to their fullest and address why people are turning to the used/rental game market.
Each of the next gen systems has a hard drive and internet connection yet despite this the games we are getting for download are fine but smaller simpler games.
Why not offer more pricing flexibility like is done now in the music download market,
Allow me for example the options with a game like Killzone 2 to:
1. buy the full retail version for $60CDN.
2. download just the single player portion for $25 CDN
3. download just the multi-player portion for $25 CDN
Isn't this a way that the industry should be utilizing the "power " of these systems?