Console Benchmarking project

Flux

Regular
Anyone here that still remembers me. Hello nice to see you agian.

I have a question here. I am going to start a website that will show the benchmark data for the three current generation consoles. The purpuse behind this I want to see what they had in mind when they where biulding thier console and what they wanted to to excel at. I have a few opinions on thier design I want to prove and document. Mostly(because I am a nintendo fan) I want to see what nintendo had in mind when creating the Wii knowing about PS3 and 360's design. I still think there are elements(extra transistors on both the GPU and CPU) that need to be explored.I also want to know how this TEV and the GC TEV are different and what advanteges do they yield.

I also want to have a general measurement for all three consoles. So a laymen(like me) or a expert can go up and know how the number was devised.Instead of assuming the manufacturer's numbers are accurate. I want them to be as objective and accurate as possible.

Your input would be greatly aprecieted.
 
http://forum.beyond3d.com/showthread.php?t=35632&highlight=definitive+console+specs

http://www.beyond3d.com/content/articles/91/

These are the best places for B3D know-how on the current consoles. There was a subsequent discussion thread on that Wi article but I can't find it. I don't think anyone has anything else to contribute.

Actual benchmarking will prove impossible. You have peak specs, and you have a look at look at what's actually being achieved, and between those two sources of data you have to try and peg a 'benchmark'.
 
http://forum.beyond3d.com/showthread.php?t=35632&highlight=definitive+console+specs

http://www.beyond3d.com/content/articles/91/

These are the best places for B3D know-how on the current consoles. There was a subsequent discussion thread on that Wi article but I can't find it. I don't think anyone has anything else to contribute.

Actual benchmarking will prove impossible. You have peak specs, and you have a look at look at what's actually being achieved, and between those two sources of data you have to try and peg a 'benchmark'.


I want to benchmark all three to see how powerful they are. Nintendo never released any specs for the Wii so we are going off assumptions.

Please this is more of a exploratory venture.
 
The assumptions aren't so much assumptions but investigations. That article linked too covers the real meat of the machine, and any variance from that in technical abilities aren't going to change the fundamental performance. Putting it another way, it the hardware was more capable, Nintendo would be using that performance!

You're pursuit of measuring how powerful the machines are is a fundamentally flawed concept. Power comes in different forms - pixel shading power, triangle drawing power, pixel rasterizing power, physics processing power, memory bandwidth power, data access and traversal power, electrical consumption power, heat output power, etc. If one hypothetical machine has 50% more fillrate than another hypothetical machine, but that other machine has 50% more vertex shader power, which gets the higher benchmark? And that's without considering how well the available performance in the hardware can be tapped and utilised by the software.
 
It's a bit early yet for PS3 benchmarking, but you may want to keep an eye on this topic for future purposes. They may be able to get along well enough to do some useful benchmarking in a few months time.

http://forums.ps2dev.org/viewtopic.php?t=8364&postdays=0&postorder=asc&start=150
Too bad I hardly understand some concepts but the open arquitecture of the PS3 might help in the future, as the first results are already coming out.

I also remember a link Jawed provided time ago, with some interesting results based on Xenos performance. As far as I remember, it's in japanese, though.

If your Japanese is not what it should be, I am sorry but I don't understand it either, tbh, but it does provide some intriguing numbers.

Cheers
 
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