I saw something like this but I also noticed the mud flaps behind the tires so maybe that affected the way it looked.t: I could not unsee the blocky and texture less back tires of the cars in some shots.
I saw something like this but I also noticed the mud flaps behind the tires so maybe that affected the way it looked.t: I could not unsee the blocky and texture less back tires of the cars in some shots.
Colin responded to me there actually and the PC Version is being updated to included settings to add in things like ssgi and contact shadows. So the XSX will indeed not have anything above the PC version.
it has features even the pc doesn't have in addition to
Please explain to me how a video entirely negative about how halo infinite does not look good is "damage control". The halo video describes simply that there is a difference in game design and tech that is quired when a game chooses to use real time lighting ONLY. There is a compromise made to fidelity of lighting, and esepcially in shadowed regions of an image when the lighting has to be moveable and changable in real time. That difference means that material correctness, ocontrast, and a whole lot of things look a lot worse in shadowed regions in games that use traditional real time lighting. Halo Infinite looks a lot worse in those areas because its choice to use traditional real time lighting techniques and have a dynamic time of day. The video then further describes how the game's high resolution and framerate requirement (circa 4K at 60 fps) and how it targetting base xbox one as well is dragging down the visuals in other areas (the popin and LODs and general model quality). THe video then offered up a partial solution to fix the lighting issue by using ray traced gobal illumination, lumen, or some other screen tracing to make the real time lighting in indirect shadowed regions look better. I demonstrated that effect by showing metro exodus with ray traced GI on and off and showed how it suffered from very similar problems as halo infinite in its normal rasterised lighting as that game has real time fully real time lighting as well. I then say that such a solution would only fix that one problem perhaps and all others would persist.If you’re referring to my comments, they relate to the Halo video.
Tom’s Dirt video is fine.
The problem (for me) is that they kept on going on about all this power and so far we've not seen it. I think back to the bearded guy and the XSS video - essentially how are MS going to show 3x the power of the XSS after that!?To my knowledge, no "next-gen" looking games for the SeriesX have been shown, nor are there any solid release dates for when these will be coming for the console at the moment. There's not even a single game with raytracing enabled at launch, apparently.
This goes hand-in-hand with all the rumors claiming the PS5's devkits came well ahead and more mature than the SeriesX ones, and also with the fact that Microsoft's H1 2020 demo reels said they were running on PCs whereas Sony's said they were running on the PS5.
Microsoft's messaging for this generation was spot-on IMO, but the next-gen content is nowhere to be seen. I think this is what's leaving The Cherno so frustrated, and why he seems increasingly aggressive for each SeriesX trailer he's been asked to review.
Not sure how many of you subscribe to DF Patreon, but the 4K video on Dirt 5 is heads and shoulders above in quality over the one recorded by IGN. They have no clue wtf they are doing over there. Dirt 5 properly recorded actually looks pretty good. It's not going to beat out the next Frostbyte title, but it's certainly can compete. There are areas where texturing needs work but it's not as bad as that youtube video.Thought you had watched it.
Halo and that video, you can't really say are good examples of even what you would expect from a crossgen title.
I feel the need to reiterate that I'm not saying dirt is a bad game, but that footage especially isn't something I would use as something to show off XSX.
Trouble is there isn't really anything, even gameplay trailer of games coming in the future that are running on XSX.
I've not watched the XSX Gears one, but wouldn't be surprised if it's currently the best example at the moment.
Should be some decent captures soon now that it's been whitelisted.
Dude, you totally missed the memo saying we live in the generation of hyperboles.And why that damages DF Brand? As I See it, it is literally one of the most negative Videos we ever made about a aaa game.
Not sure how many of you subscribe to DF Patreon, but the 4K video on Dirt 5 is heads and shoulders above in quality over the one recorded by IGN. They have no clue wtf they are doing over there. Dirt 5 properly recorded actually looks pretty good. It's not going to beat out the next Frostbyte title, but it's certainly can compete. There are areas where texturing needs work but it's not as bad as that youtube video.
yea, but at least it doesn't look like a game with no texture filtering on.Yeah, the irony of the cleaner image was that the repeated textures were a bit of an easy spot...outside that I don't think it looks too bad and hopefully will be fun to play.
02:38 physics are rewritten since onrush while
02:41 track detail is ramped up enormously
02:44 the engine is far more scalable too
02:45 factoring in current gym machines as
02:47 usual
02:48 but also now series s x and pc it even
02:51 includes a four player split screen mode
02:53 something we just rarely see in racing
02:55 games these days
02:56 oh and to top it off a new playground
02:58 mode lets you build and share custom
03:00 levels
03:01 more on that later
03:05 the first thing that strikes you about
03:06 dirt 5 is its terrain
03:08 from the gravel of an italian mountain
03:10 route with this tessellated effect
03:12 to the reflective mud tracks of a china
03:14 circuit every location is crammed with
03:17 detail
03:18 there's a great three-dimensionality to
03:20 the ground and most of this
03:21 is best seen from the bumper cam
03:23 onrush's workflow depended on
03:25 photogrammetry capture taken from drone
03:27 footage
Here's Tom narrating the upgrades to Dirt 5. Mind you, all this commentary is certainly much more agreeable with the HVEC download, their youtube is better than most, but still a ways out from their HVEC quality.
and then you watch the same 4k60 garbage that IGN put out. And you're just confused AF as to what Tom is referring to here. Game looks like there is no AF once you go more than 2m infront.
If you compare it to what Cherno is referring to here, he's actually largely bitching at so much of the issues regarding the terrain. Which IGN encoder did nothing really but make the video look even worse.
The geometry yes, is not perfect. But that wasn't his only gripe. That's also not the major hit against looking next gen. He's much more critical about it here.I wholeheartedly disagree.
The mud and water splatters look like 2D effects, the dust clouds leaving the tires come up on a completely different lighting than their surroundings creating that off-putting "Hanna-Barbera" effect, the cars' general shading really looks horrible with everything looking super shiny and squeaky clean regardless of lighting and weather conditions, the vegetation looks like something brought from a >10 year-old speedtree library, and how bad the geometry gets to be is really only explainable through a screenshot that I even took from DF's supposedly good footage:
And this block of terrain arrived directly from 1999 has nothing to do with video compression. Youtube is perfectly fine to detect this stuff and it's not a 50Mbps HEVC video stream that is going to bring more triangles to this.. thing.
This just doesn't look like a decent looking videogame for the 2013 consoles, let alone for a cross-gen one coming in 2020.
Sure, maybe the game is super fun but that's not what The Cherno is evaluating in his reactions.
High praise for showing next gen consoleleast well beyond what mobile games do.
High praise for showing next gen console
Was tongue in cheek.it's a cross gen launch game, i was just responding to that claim about mobile graphics.
at ps4 launch CoD: Ghosts was not vastly superior to PS360 versions.
now compare it to 2019 CoD.
The geometry yes, is not perfect. But that wasn't his only gripe. That's also not the major hit against looking next gen. He's much more critical about it here.
I'm referring to exactly this:
And that's all video compression problems.
You mean GTS?A great looking game doesn't need super high quality footage to show it off. Dirt 5 is not a great looking game. It's usually looking OK. GT7 on PS4 (and 60fps) usually looks better than this.